On Tue, Jan 23, 2018 at 02:53:33PM +0000, David Woodhouse wrote:
> We were doing a fresh CPUID for every single bit in every single output
> register. Do it once and then harvest *all* the bits we want.
> 
> We were also doing the max_level check with a new CPUID invocation for
> every single bit. Stop that too.
> 
> Signed-off-by: David Woodhouse <d...@amazon.co.uk>
> ---
> Spotted this in my travels; it offended me.

Ok, I see that it's itching so let's scratch it properly :-)

If we're going to optimize scattered.c, let's do something like this:

* do CPUID for each function once.
* for each set bit in there, set feature flag

which means we'd have to change the data structure.

struct cpuid_leaf {
        u32 level;
        u32 sub_leaf;
        struct cpuid_bit bits[];
};

and that last thing is:

struct cpuid_bit {
        u16 feature;
        u8 reg;
        u8 bit;
};

So that you have something like (for example with leaf 0x10):

struct cpuid_leaf leafs[] = {
...
{
        .level = 0x00000010,
        .sub_leaf = 0,
        .bits = {
                { X86_FEATURE_CAT_L3, CPUID_EBX, 1 },
                { X86_FEATURE_CAT_L2, CPUID_EBX, 2 },
                { X86_FEATURE_MBA   , CPUID_EBX, 3 },
                { 0 }
        }
}
...
}

This way you get the CPUID only once and then iterate over bits[] and
you can do the cleaner max level computation

        cpuid_eax(level & 0xffff0000);

without having to do the extended level checks.

Anyway, something like that.

It's probably not even worth doing anything though - I doubt the speedup
is visible at all.

But I certainly understand the intent to fix an annoying thing like that. :-))

Thx.

-- 
Regards/Gruss,
    Boris.

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