[Note that all scsi lldds should go to linux-scsi]

> +config PS3_ROM
> +     tristate "PS3 ROM Storage Driver"
> +     depends on PPC_PS3 && BLK_DEV_SR
> +     select PS3_STORAGE
> +     default y

please don't put any default y statements in.

> +#define DEVICE_NAME                  "ps3rom"
> +
> +#define BOUNCE_SIZE                  (64*1024)
> +
> +#define PS3ROM_MAX_SECTORS           (BOUNCE_SIZE / CD_FRAMESIZE)
> +
> +#define LV1_STORAGE_SEND_ATAPI_COMMAND       (1)
> +
> +
> +struct ps3rom_private {
> +     spinlock_t lock;
> +     struct task_struct *thread;
> +     struct Scsi_Host *host;
> +     struct scsi_cmnd *cmd;
> +     void (*scsi_done)(struct scsi_cmnd *);
> +};
> +#define ps3rom_priv(dev)     ((dev)->sbd.core.driver_data)

> +/*
> + * to position parameter
> + */
> +enum {
> +     NOT_AVAIL          = -1,
> +     USE_SRB_10         = -2,
> +     USE_SRB_6          = -3,
> +     USE_CDDA_FRAME_RAW = -4
> +};

none of these seem to be used at all in the driver.

> +
> +#ifdef DEBUG
> +static const char *scsi_command(unsigned char cmd)
> +{
> +     switch (cmd) {
> +     case TEST_UNIT_READY:           return 
> "TEST_UNIT_READY/GPCMD_TEST_UNIT_READY";
> +     case REZERO_UNIT:               return "REZERO_UNIT";
> +     case REQUEST_SENSE:             return 
> "REQUEST_SENSE/GPCMD_REQUEST_SENSE";

...

this kind of things shouldn't be in a low level driver.  Either keep it
in your out of tree debug patches or if you feel adventurous send a
patch to linux-scsi that implements it in drivers/scsi/constant.c which
has debug code for other protocol-level scsi constants.

> +static int ps3rom_slave_alloc(struct scsi_device *scsi_dev)
> +{
> +     struct ps3_storage_device *dev;
> +
> +     dev = (struct ps3_storage_device *)scsi_dev->host->hostdata[0];
> +
> +     dev_dbg(&dev->sbd.core, "%s:%u: id %u, lun %u, channel %u\n", __func__,
> +             __LINE__, scsi_dev->id, scsi_dev->lun, scsi_dev->channel);
> +
> +     scsi_dev->hostdata = dev;

This seems rather pointless.  The scsi_device has a pointer to the
host, so every access to scsi_dev->hostdata can simply be replaced
by an access through the host.

> +static int ps3rom_slave_configure(struct scsi_device *scsi_dev)
> +{
> +     struct ps3_storage_device *dev = scsi_dev->hostdata;
> +
> +     dev_dbg(&dev->sbd.core, "%s:%u: id %u, lun %u, channel %u\n", __func__,
> +             __LINE__, scsi_dev->id, scsi_dev->lun, scsi_dev->channel);
> +
> +     /*
> +      * ATAPI SFF8020 devices use MODE_SENSE_10,
> +      * so we can prohibit MODE_SENSE_6
> +      */
> +     scsi_dev->use_10_for_ms = 1;
> +
> +     return 0;
> +}
> +
> +static void ps3rom_slave_destroy(struct scsi_device *scsi_dev)
> +{
> +}

No need to implement an empty method here.

> +static int ps3rom_queuecommand(struct scsi_cmnd *cmd,
> +                            void (*done)(struct scsi_cmnd *))
> +{
> +     struct ps3_storage_device *dev = cmd->device->hostdata;
> +     struct ps3rom_private *priv = ps3rom_priv(dev);
> +
> +     dev_dbg(&dev->sbd.core, "%s:%u: command 0x%02x (%s)\n", __func__,
> +             __LINE__, cmd->cmnd[0], scsi_command(cmd->cmnd[0]));
> +
> +     spin_lock_irq(&priv->lock);
> +     if (priv->cmd) {
> +             /* no more than one can be processed */
> +             dev_err(&dev->sbd.core, "%s:%u: more than 1 command queued\n",
> +                     __func__, __LINE__);
> +             spin_unlock_irq(&priv->lock);
> +             return SCSI_MLQUEUE_HOST_BUSY;
> +     }

Just set can_queue to 1 in the host template and the midlayer will take
care of this.

> +
> +     // FIXME Prevalidate commands?
> +     priv->cmd = cmd;
> +     priv->scsi_done = done;

No need to keep your own scsi_done pointer.  What you should do instead
in queuecommand is to set the scsi_done pointer in the scsi_cmnd here
and just use it later.

> +     spin_unlock_irq(&priv->lock);
> +     wake_up_process(priv->thread);

Offloading every I/O to a thread is very bad for I/O performance.
Why do you need this?

> +     return 0;
> +}
> +
> +/*
> + * copy data from device into scatter/gather buffer
> + */
> +static int fill_from_dev_buffer(struct scsi_cmnd *cmd, const void *buf,
> +                             int buflen)
> +{
> +     int k, req_len, act_len, len, active;
> +     void *kaddr;
> +     struct scatterlist *sgpnt;
> +
> +     if (!cmd->request_bufflen)
> +             return 0;
> +
> +     if (!cmd->request_buffer)
> +             return DID_ERROR << 16;
> +
> +     if (cmd->sc_data_direction != DMA_BIDIRECTIONAL &&
> +         cmd->sc_data_direction != DMA_FROM_DEVICE)
> +             return DID_ERROR << 16;
> +
> +     if (!cmd->use_sg) {
> +             req_len = cmd->request_bufflen;
> +             act_len = min(req_len, buflen);
> +             memcpy(cmd->request_buffer, buf, act_len);
> +             cmd->resid = req_len - act_len;
> +             return 0;
> +     }

This is never true anymore.

> +
> +     sgpnt = cmd->request_buffer;
> +     active = 1;
> +     for (k = 0, req_len = 0, act_len = 0; k < cmd->use_sg; ++k, ++sgpnt) {
> +             if (active) {
> +                     kaddr = kmap_atomic(sgpnt->page, KM_USER0);
> +                     if (!kaddr)
> +                             return DID_ERROR << 16;
> +                     len = sgpnt->length;
> +                     if ((req_len + len) > buflen) {
> +                             active = 0;
> +                             len = buflen - req_len;
> +                     }
> +                     memcpy(kaddr + sgpnt->offset, buf + req_len, len);
> +                     kunmap_atomic(kaddr, KM_USER0);
> +                     act_len += len;
> +             }
> +             req_len += sgpnt->length;
> +     }
> +     cmd->resid = req_len - act_len;

This looks very inefficient.  Just set sg_tablesize of your driver
to 1 to avoid getting mutiple segments.

> +static void ps3rom_request(struct ps3_storage_device *dev,
> +                        struct scsi_cmnd *cmd)
> +{
> +     unsigned char opcode = cmd->cmnd[0];
> +     struct ps3rom_private *priv = ps3rom_priv(dev);
> +
> +     dev_dbg(&dev->sbd.core, "%s:%u: command 0x%02x (%s)\n", __func__,
> +             __LINE__, opcode, scsi_command(opcode));
> +
> +     switch (opcode) {
> +     case INQUIRY:
> +             ps3rom_atapi_request(dev, cmd, srb6_len(cmd),
> +                                  PIO_DATA_IN_PROTO, DIR_READ, 1);
> +             break;
> +
> +     case REQUEST_SENSE:
> +             ps3rom_atapi_request(dev, cmd, srb6_len(cmd),
> +                                  PIO_DATA_IN_PROTO, DIR_READ, 0);
> +             break;
> +
> +     case ALLOW_MEDIUM_REMOVAL:
> +     case START_STOP:
> +     case TEST_UNIT_READY:
> +             ps3rom_atapi_request(dev, cmd, 0, NON_DATA_PROTO, DIR_NA, 1);
> +             break;

This switch statement looks very wrong.  The data direction and length
can easily be derived from the scsi_cmnd structure.

> +     default:
> +             dev_err(&dev->sbd.core, "%s:%u: illegal request 0x%02x (%s)\n",
> +                     __func__, __LINE__, opcode, scsi_command(opcode));
> +             cmd->result = DID_ERROR << 16;
> +             memset(cmd->sense_buffer, 0, SCSI_SENSE_BUFFERSIZE);
> +             cmd->sense_buffer[0] = 0x70;
> +             cmd->sense_buffer[2] = ILLEGAL_REQUEST;

Normally you should just hand down any command to the device, that's
the whole point of the modular scsi protocol stack.

> +     struct ps3_storage_device *dev = to_ps3_storage_device(&_dev->core);
> +     struct ps3rom_private *priv;
> +     int error;
> +     struct Scsi_Host *host;
> +     struct task_struct *task;
> +
> +     if (dev->blk_size != CD_FRAMESIZE) {
> +             dev_err(&dev->sbd.core,
> +                     "%s:%u: cannot handle block size %lu\n", __func__,
> +                     __LINE__, dev->blk_size);
> +             return -EINVAL;
> +     }
> +
> +     priv = kzalloc(sizeof(*priv), GFP_KERNEL);
> +     if (!priv)
> +             return -ENOMEM;

Normally you should allocate the private data using scsi_host_alloc,
that's why it has a priv_size argument.

> +static int ps3rom_remove(struct ps3_system_bus_device *_dev)
> +{
> +     struct ps3_storage_device *dev = to_ps3_storage_device(&_dev->core);
> +     struct ps3rom_private *priv = ps3rom_priv(dev);
> +
> +     scsi_remove_host(priv->host);
> +     scsi_host_put(priv->host);
> +     kthread_stop(priv->thread);
> +     ps3stor_teardown(dev);
> +     kfree(dev->bounce_buf);
> +     kfree(priv);

the scsi_host_put should come last.

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