4.16-stable review patch. If anyone has any objections, please let me know.
------------------ From: Daniel J Blueman <[email protected]> commit c0db1b677e1d584fab5d7ac76a32e1c0157542e0 upstream. During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being freed leading to leaking many 128B allocations. Fix the memory leak by releasing it at teardown time. Cc: [email protected] Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.") Signed-off-by: Daniel J Blueman <[email protected]> Signed-off-by: Eric Anholt <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Link: https://patchwork.freedesktop.org/patch/msgid/[email protected] Signed-off-by: Greg Kroah-Hartman <[email protected]> --- drivers/gpu/drm/vc4/vc4_bo.c | 2 ++ drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 + 2 files changed, 3 insertions(+) --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -195,6 +195,7 @@ static void vc4_bo_destroy(struct vc4_bo vc4_bo_set_label(obj, -1); if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; @@ -591,6 +592,7 @@ void vc4_free_object(struct drm_gem_obje } if (bo->validated_shader) { + kfree(bo->validated_shader->uniform_addr_offsets); kfree(bo->validated_shader->texture_samples); kfree(bo->validated_shader); bo->validated_shader = NULL; --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c @@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_o fail: kfree(validation_state.branch_targets); if (validated_shader) { + kfree(validated_shader->uniform_addr_offsets); kfree(validated_shader->texture_samples); kfree(validated_shader); }

