On Thu, May 31, 2018 at 08:37:39AM -0400, Mike Snitzer wrote: > I saw your reply to the 1/3 patch.. I do agree it is broken for not > checking if any handles are active. But that is easily fixed no?
Doing a switch at runtime simply is a really bad idea. If for some reason we end up with a good per-controller switch it would have to be something set at probe time, and to get it on a controller you'd need to reset it first.