On Tue, 17 Jul 2018, Mukesh Ojha wrote:
> @@ -102,7 +102,7 @@ static int rtc_resume(struct device *dev)
>       struct timespec64       sleep_time;
>       int err;
>  
> -     if (timekeeping_rtc_skipresume())
> +     if (!timekeeping_rtc_skipresume())
>               return 0;

That does not make any sense at all, really. 

>  /* Flag for if there is a persistent clock on this platform */
>  static bool persistent_clock_exists;
> @@ -1610,7 +1622,7 @@ static void __timekeeping_inject_sleeptime(struct 
> timekeeper *tk,
>   */
>  bool timekeeping_rtc_skipresume(void)
>  {
> -     return sleeptime_injected;
> +     return suspend_timing_needed;

Just make this !suspend_timing_needed and the function name and its return
value still makes sense.

> @@ -1701,13 +1714,13 @@ void timekeeping_resume(void)
>                                             tk->tkr_mono.mask);
>               nsec = mul_u64_u32_shr(cyc_delta, clock->mult, clock->shift);
>               ts_delta = ns_to_timespec64(nsec);
> -             sleeptime_injected = true;
> +             suspend_timing_needed = false;
>       } else if (timespec64_compare(&ts_new, &timekeeping_suspend_time) > 0) {
>               ts_delta = timespec64_sub(ts_new, timekeeping_suspend_time);
> -             sleeptime_injected = true;
> +             suspend_timing_needed = false;
>       }
>  
> -     if (sleeptime_injected)
> +     if (!suspend_timing_needed)
>               __timekeeping_inject_sleeptime(tk, &ts_delta);

This reads odd as well. I'd rather keep a local variable inject_sleeptime
or such and set that in the code pathes above.

        if (...) {
                ...
                inject_sleeptime = true;
        } else if (...) {
                ...
                inject_sleeptime = true;
        }

        if (inject_sleeptime) {
                suspend_timing_needed = false;
                __timekeeping_inject_sleeptime();
        }

Hmm? Just blindly converting everything results in functional, but
nonsensical code. Think about what happens when you look at that stuff 6
month from now...

Thanks,

        tglx

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