4.18-stable review patch.  If anyone has any objections, please let me know.

------------------

From: Mikulas Patocka <mpato...@redhat.com>

commit 8456b99c16d193c4c3b7df305cf431e027f0189c upstream.

If we leave urbs around, it causes not only leak, but also memory
corruption. This patch fixes the function udl_free_urb_list, so that it
always waits for all urbs that are in progress.

Signed-off-by: Mikulas Patocka <mpato...@redhat.com>
Cc: sta...@vger.kernel.org
Signed-off-by: Dave Airlie <airl...@redhat.com>
Signed-off-by: Greg Kroah-Hartman <gre...@linuxfoundation.org>

---
 drivers/gpu/drm/udl/udl_main.c |    7 +------
 1 file changed, 1 insertion(+), 6 deletions(-)

--- a/drivers/gpu/drm/udl/udl_main.c
+++ b/drivers/gpu/drm/udl/udl_main.c
@@ -170,18 +170,13 @@ static void udl_free_urb_list(struct drm
        struct list_head *node;
        struct urb_node *unode;
        struct urb *urb;
-       int ret;
        unsigned long flags;
 
        DRM_DEBUG("Waiting for completes and freeing all render urbs\n");
 
        /* keep waiting and freeing, until we've got 'em all */
        while (count--) {
-
-               /* Getting interrupted means a leak, but ok at shutdown*/
-               ret = down_interruptible(&udl->urbs.limit_sem);
-               if (ret)
-                       break;
+               down(&udl->urbs.limit_sem);
 
                spin_lock_irqsave(&udl->urbs.lock, flags);
 


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