On Thu, Oct 18, 2018 at 10:28:38AM +0200, Juri Lelli wrote: > Another side problem seems also to be that with such tiny parameters we > spend lot of time in the while (dl_se->runtime <= 0) loop of replenish_dl_ > entity() (actually uselessly, as deadline is most probably going to > still be in the past when eventually runtime becomes positive again), as > delta_exec is huge w.r.t. runtime and runtime has to keep up with tiny > increments of dl_runtime. I guess we could ameliorate things here by > limiting the number of time we execute the loop before bailing out.
That's the "DL replenish lagged too much" case, right? Yeah, there is only so much we can recover from. Funny that GCC actually emits that loop; sometimes we've had to fight GCC not to turn that into a division. But yes, I suppose we can put a limit on how many periods we can lag before just giving up. > So, I tend to think that we might want to play safe and put some higher > minimum value for dl_runtime (it's currently at 1ULL << DL_SCALE). > Guess the problem is to pick a reasonable value, though. Maybe link it > someway to HZ? Then we might add a sysctl (or similar) thing with which > knowledgeable users can do whatever they think their platform/config can > support? Yes, a HZ related limit sounds like something we'd want. But if we're going to do a minimum sysctl, we should also consider adding a maximum, if you set a massive period/deadline, you can, even with a relatively low u, incur significant delays. And do we want to put the limit on runtime or on period ? That is, something like: TICK_NSEC/2 < period < 10*TICK_NSEC and/or TICK_NSEC/2 < runtime < 10*TICK_NSEC Hmm, for HZ=1000 that ends up with a max period of 10ms, that's far too low, 24Hz needs ~41ms. We can of course also limit the runtime by capping u for users (as we should anyway).