On 12/7/2018 3:21 PM, Valentin Schneider wrote:
> Hi Steve,
> 
> On 06/12/2018 21:28, Steve Sistare wrote:
> [...]
>> @@ -6778,20 +6791,22 @@ static void check_preempt_wakeup(struct rq *rq, 
>> struct task_struct *p, int wake_
>>      update_misfit_status(NULL, rq);
>>  
>>      /*
>> -     * We must set idle_stamp _before_ calling idle_balance(), such that we
>> -     * measure the duration of idle_balance() as idle time.
>> +     * We must set idle_stamp _before_ calling try_steal() or
>> +     * idle_balance(), such that we measure the duration as idle time.
>>       */
>>      rq_idle_stamp_update(rq); 
> 
> idle_balance() has a
> 
>       /*
>        * Do not pull tasks towards !active CPUs...
>        */
>       if (!cpu_active(this_cpu))
>               return 0;
> 
> check which we probably want for stealing too, so we could hoist it up here
> to cover both idle_balance() and try_steal().

try_steal() already checks cpu_active.  I could hoist it.

- Steve

> 
>>      new_tasks = idle_balance(rq, rf);
>> +    if (new_tasks == 0)
>> +            new_tasks = try_steal(rq, rf);
>>  
>>      if (new_tasks)
>>              rq_idle_stamp_clear(rq);
>>  
>>      /*
>> -     * Because idle_balance() releases (and re-acquires) rq->lock, it is
>> -     * possible for any higher priority task to appear. In that case we
>> -     * must re-start the pick_next_entity() loop.
>> +     * Because try_steal() and idle_balance() release (and re-acquire)
>> +     * rq->lock, it is possible for any higher priority task to appear.
>> +     * In that case we must re-start the pick_next_entity() loop.
>>       */
>>      if (new_tasks < 0)
>>              return RETRY_TASK;
> [...]
> 

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