* [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: > > Would you be interested in trying CFS and doing some numers perhaps? > > It requires some work: you have to start up your favorite game in a > > way that gives a reliable framerate number. (many games allow the > > display of FPS in-game) In Quake3 i simply started the game and did > > not move the player - that is something easy to reproduce. > > the one report that I saw said that the FPS numbers were overall the > same, but what the reporter was seeing was that CFS was doing it in > bursts of activity while SD was smoother. [...]
which report is that, precisely? I'm not aware of any such report past CFS v14 or so. > IIRC Linus responded with thoughts on granularity and the fact that > changing from Hz 1000 to Hz 100 will increase the timeslices in CFS by > 10x (which could be enough to trigger this sort of issue) ah, you mean Kasper Sandberg's report? That turned out to be based on an older CFS version, not v2.6.23-rc1. Kasper said he'll redo his tests, and if there's still any regression left we'll fix it. Ingo - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/