On Thu, Aug 16, 2007 at 08:42:23PM -0700, Linus Torvalds wrote:
> 
> 
> On Fri, 17 Aug 2007, Paul Mackerras wrote:
> > 
> > I'm really surprised it's as much as a few K.  I tried it on powerpc
> > and it only saved 40 bytes (10 instructions) for a G5 config.
> 
> One of the things that "volatile" generally screws up is a simple
> 
>       volatile int i;
> 
>       i++;
> 
> which a compiler will generally get horribly, horribly wrong.
> 
> In a reasonable world, gcc should just make that be (on x86)
> 
>       addl $1,i(%rip)
> 
> on x86-64, which is indeed what it does without the volatile. But with the 
> volatile, the compiler gets really nervous, and doesn't dare do it in one 
> instruction, and thus generates crap like
> 
>         movl    i(%rip), %eax
>         addl    $1, %eax
>         movl    %eax, i(%rip)

Blech.  Sounds like a chat with some gcc people is in order.  Will
see what I can do.

                                                Thanx, Paul

> instead. For no good reason, except that "volatile" just doesn't have any 
> good/clear semantics for the compiler, so most compilers will just make it 
> be "I will not touch this access in any way, shape, or form". Including 
> even trivially correct instruction optimization/combination.
> 
> This is one of the reasons why we should never use "volatile". It 
> pessimises code generation for no good reason - just because compilers 
> don't know what the heck it even means! 
> 
> Now, people don't do "i++" on atomics (you'd use "atomic_inc()" for that), 
> but people *do* do things like
> 
>       if (atomic_read(..) <= 1)
>               ..
> 
> On ppc, things like that probably don't much matter. But on x86, it makes 
> a *huge* difference whether you do
> 
>       movl i(%rip),%eax
>       cmpl $1,%eax
> 
> or if you can just use the value directly for the operation, like this:
> 
>       cmpl $1,i(%rip)
> 
> which is again a totally obvious and totally safe optimization, but is 
> (again) something that gcc doesn't dare do, since "i" is volatile.
> 
> In other words: "volatile" is a horribly horribly bad way of doing things, 
> because it generates *worse*code*, for no good reason. You just don't see 
> it on powerpc, because it's already a load-store architecture, so there is 
> no "good code" for doing direct-to-memory operations.
> 
>               Linus
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