> > I find it ridiculous that even with 4K blocked get_random_bytes(), which
> > gives us 32k bits, which with 5 bits should amortize the RNG call to
> > something like "once per 6553 calls", we still see 17% overhead? It's
> > either a measurement artifact, or something doesn't compute.
> 
> If you check what happens underneath of get_random_bytes(), there is
> a fair amount of stuff that is going on, including reseeding CRNG if reseeding
> interval has passed (see _extract_crng()). It also even attempts to stir in 
> more
> entropy from rdrand if available:

Sorry pressed wrong button instead of copy pasting the code.
This is where it adds entropy:

if (arch_get_random_long(&v))
                crng->state[14] ^= v;


> I will look into this whole construction
> slowly now to investigate. I did't optimize anything yet also (I take 8 bits 
> at
> the time for offset), but these small optimization won't make performance
> impact from 17% --> 2%, so pointless for now, need a more radical shift.
> 
> Best Regards,
> Elena.

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