Dne ponedeljek, 03. junij 2019 ob 14:18:59 CEST je Maxime Ripard napisal(a):
> Hi,
> 
> On Thu, May 30, 2019 at 11:15:15PM +0200, Jernej Skrabec wrote:
> > H264 and HEVC engines need additional buffers for each capture buffer.
> > H264 engine has this currently solved by allocating fixed size pool,
> > which is not ideal. Most of the time pool size is much bigger than it
> > needs to be.
> > 
> > Ideally, extra buffer should be allocated at buffer initialization, but
> > that's not efficient. It's size in H264 depends on flags set in SPS, but
> > that information is not available in buffer init callback.
> > 
> > Signed-off-by: Jernej Skrabec <jernej.skra...@siol.net>
> > ---
> > 
> >  drivers/staging/media/sunxi/cedrus/cedrus.h   |  4 ++++
> >  .../staging/media/sunxi/cedrus/cedrus_video.c | 19 +++++++++++++++++++
> >  2 files changed, 23 insertions(+)
> > 
> > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus.h
> > b/drivers/staging/media/sunxi/cedrus/cedrus.h index
> > d8e6777e5e27..16c1bdfd243a 100644
> > --- a/drivers/staging/media/sunxi/cedrus/cedrus.h
> > +++ b/drivers/staging/media/sunxi/cedrus/cedrus.h
> > @@ -81,6 +81,10 @@ struct cedrus_run {
> > 
> >  struct cedrus_buffer {
> >  
> >     struct v4l2_m2m_buffer          m2m_buf;
> > 
> > +   void            *extra_buf;
> > +   dma_addr_t      extra_buf_dma;
> > +   ssize_t         extra_buf_size;
> > +
> > 
> >     union {
> >     
> >             struct {
> >             
> >                     unsigned int                    position;
> > 
> > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_video.c
> > b/drivers/staging/media/sunxi/cedrus/cedrus_video.c index
> > 681dfe3367a6..d756e0e69634 100644
> > --- a/drivers/staging/media/sunxi/cedrus/cedrus_video.c
> > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_video.c
> > @@ -411,6 +411,24 @@ static void cedrus_queue_cleanup(struct vb2_queue
> > *vq, u32 state)> 
> >     }
> >  
> >  }
> > 
> > +static void cedrus_buf_cleanup(struct vb2_buffer *vb)
> > +{
> > +   struct vb2_queue *vq = vb->vb2_queue;
> > +
> > +   if (!V4L2_TYPE_IS_OUTPUT(vq->type)) {
> > +           struct cedrus_ctx *ctx = vb2_get_drv_priv(vq);
> > +           struct cedrus_buffer *cedrus_buf;
> > +
> > +           cedrus_buf = vb2_to_cedrus_buffer(vq->bufs[vb->index]);
> > +
> > +           if (cedrus_buf->extra_buf_size)
> > +                   dma_free_coherent(ctx->dev->dev,
> > +                                     cedrus_buf-
>extra_buf_size,
> > +                                     cedrus_buf-
>extra_buf,
> > +                                     cedrus_buf-
>extra_buf_dma);
> > +   }
> > +}
> > +
> 
> I'm really not a fan of allocating something somewhere, and freeing it
> somewhere else. Making sure you don't leak something is hard enough to
> not have some non-trivial allocation scheme.

Ok, what about introducing two new optional methods in engine callbacks, 
buffer_init and buffer_destroy, which would be called from cedrus_buf_init() 
and 
cedrus_buf_cleanup(), respectively. That way all (de)allocation logic stays 
within the same engine.

Best regards,
Jernej



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