* Bill Davidsen <[EMAIL PROTECTED]> wrote:

> > There is another way to show the problem visually under X 
> > (vesa-driver), by starting 3 gears simultaneously, which after 
> > laying them out side-by-side need some settling time before 
> > smoothing out.  Without __update_curr it's absolutely smooth from 
> > the start.
> 
> I posted a LOT of stuff using the glitch1 script, and finally found a 
> set of tuning values which make the test script run smooth. See back 
> posts, I don't have them here.

but you have real 3D hw and DRI enabled, correct? In that case X uses up 
almost no CPU time and glxgears makes most of the processing. That is 
quite different from the above software-rendering case, where X spends 
most of the CPU time.

        Ingo
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