On Wed, Oct 09, 2019 at 09:15:03AM +0200, Paolo Bonzini wrote:
> For stuff like hardware registers, bitfields are probably a bad idea
> anyway, so let's only consider the case of space optimization.

Except for hardware registers? I actually like bitfields to describe
hardware registers.

> bool:2 would definitely cause an eyebrow raise, but I don't see why
> bool:1 bitfields are a problem.  An integer type large enough to store
> the values 0 and 1 can be of any size bigger than one bit.

Consider:

        bool    foo:1;
        bool    bar:1;

Will bar use the second bit of _Bool? Does it have one? (yes it does,
but it's still weird).

But worse, as used in the parent thread:

        u8      count:7;
        bool    flag:1;

Who says the @flag thing will even be the msb of the initial u8 and not
a whole new variable due to change in base type?

> bool bitfields preserve the magic behavior where something like this:
> 
>   foo->x = y;
> 
> (x is a bool bitfield) would be compiled as
> 
>   foo->x = (y != 0);

This is confusion; if y is a single bit bitfield, then there is
absolutely _NO_ difference between these two expressions.

The _only_ thing about _Bool is that it magically casts values to 0,1.
Single bit bitfield variables have no choice but to already be in that
range.

So expressions where it matters are:

        x = (7&2)       // x == 2
vs
        x = !!(7&2)     // x == 1

But it is impossible for int:1 and _Bool to behave differently.

> However, in this patch bitfields are unnecessary and they result in
> worse code from the compiler.

Fully agreed :-)

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