On Tue, Jun 02, 2020 at 10:51:14AM +0530, Vaibhav Agarwal wrote:
> +static int gbaudio_remove_controls(struct snd_card *card, struct device *dev,
> +                                const struct snd_kcontrol_new *controls,
> +                                int num_controls, const char *prefix)
> +{
> +     int i, err;
> +
> +     for (i = 0; i < num_controls; i++) {
> +             const struct snd_kcontrol_new *control = &controls[i];
> +             struct snd_ctl_elem_id id;
> +             struct snd_kcontrol *kctl;
> +
> +             if (prefix)
> +                     snprintf(id.name, sizeof(id.name), "%s %s", prefix,
> +                              control->name);
> +             else
> +                     strlcpy(id.name, control->name, sizeof(id.name));
> +             id.numid = 0;
> +             id.iface = control->iface;
> +             id.device = control->device;
> +             id.subdevice = control->subdevice;
> +             id.index = control->index;
> +             kctl = snd_ctl_find_id(card, &id);
> +             if (!kctl) {
> +                     dev_err(dev, "%d: Failed to find %s\n", err,
> +                             control->name);
> +                     return -ENOENT;

I feel like this should be a continue instead of a return.

> +             }
> +             err = snd_ctl_remove(card, kctl);
> +             if (err < 0) {
> +                     dev_err(dev, "%d: Failed to remove %s\n", err,
> +                             control->name);
> +                     return err;

Probably here as well.  The caller doesn't actually check for errors.

> +             }
> +     }
> +     return 0;
> +}

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