When calling debugfs functions, there is no need to ever check the return value. The function can work or not, but the code logic should never do something different based on this.
Cc: Philipp Zabel <[email protected]> Cc: Mauro Carvalho Chehab <[email protected]> Cc: [email protected] Cc: [email protected] Signed-off-by: Greg Kroah-Hartman <[email protected]> --- drivers/media/platform/coda/coda-common.c | 5 ----- 1 file changed, 5 deletions(-) diff --git a/drivers/media/platform/coda/coda-common.c b/drivers/media/platform/coda/coda-common.c index 3ab3d976d8ca..9020be29d8f2 100644 --- a/drivers/media/platform/coda/coda-common.c +++ b/drivers/media/platform/coda/coda-common.c @@ -1937,9 +1937,6 @@ int coda_alloc_aux_buf(struct coda_dev *dev, struct coda_aux_buf *buf, buf->blob.size = size; buf->dentry = debugfs_create_blob(name, 0644, parent, &buf->blob); - if (!buf->dentry) - dev_warn(dev->dev, - "failed to create debugfs entry %s\n", name); } return 0; @@ -3211,8 +3208,6 @@ static int coda_probe(struct platform_device *pdev) ida_init(&dev->ida); dev->debugfs_root = debugfs_create_dir("coda", NULL); - if (!dev->debugfs_root) - dev_warn(&pdev->dev, "failed to create debugfs root\n"); /* allocate auxiliary per-device buffers for the BIT processor */ if (dev->devtype->product == CODA_DX6) { -- 2.28.0

