Hi All,
In case we have a numa system with 4 nodes and in each node we have 24 cpus, 
and all of the 96 cores are idle.
Then we start a process with 4 threads in this totally idle system. 
Actually any one of the four numa nodes should have enough capability to run 
the 4 threads while they can still have 20 idle CPUS after that.
But right now the existing code in CFS load balance will spread the 4 threads 
to multiple nodes.
This results in two negative side effects:
1. more numa nodes are awaken while they can save power in lowest frequency and 
halt status
2. cache coherency overhead between numa nodes

A proof-of-concept patch I made to "fix" this issue to some extent is like:

diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
index 1a68a05..f671e15 100644
--- a/kernel/sched/fair.c
+++ b/kernel/sched/fair.c
@@ -9068,9 +9068,20 @@ static inline void calculate_imbalance(struct lb_env 
*env, struct sd_lb_stats *s
                }
 
                /* Consider allowing a small imbalance between NUMA groups */
-               if (env->sd->flags & SD_NUMA)
+               if (env->sd->flags & SD_NUMA) {
+                       /* if the src group uses only 1/4 capability and dst is 
idle
+                        * don't move task
+                        */
+                       if (busiest->sum_nr_running <= busiest->group_weight/4 
&&
+                                       local->sum_nr_running == 0) {
+                               env->imbalance = 0;
+                               return;
+                       }
                        env->imbalance = adjust_numa_imbalance(env->imbalance,
                                                busiest->sum_nr_running);
+               }
 
                return;
        }

And I wrote a simple process with 4 threads to measure the execution time:

#include <stdio.h>
#include <pthread.h>
#include <sys/types.h>

struct foo {
    int x;
    int y;
} f1;

void* thread_fun1(void* param)
{
    int s = 0; 
    for (int i = 0; i < 1000000000; ++i)
        s += f1.x;
        return NULL;
}

void* thread_fun2(void* param)
{   
    for (int i = 0; i < 1000000000; ++i)
        ++f1.y;
        return NULL;
}

double difftimeval(const struct timeval *start, const struct timeval *end)
{
        double d;
        time_t s;
        suseconds_t u;

        s = start->tv_sec - end->tv_sec;
        u = start->tv_usec - end->tv_usec;

        d = s;
        d += u/1000000.0;

        return d;
}

int main(void)
{
        pthread_t tid1,tid2,tid3,tid4;
        struct timeval start,end;

        gettimeofday(&start, NULL);

        pthread_create(&tid1,NULL,thread_fun1,NULL);
        pthread_create(&tid2,NULL,thread_fun2,NULL);
        pthread_create(&tid3,NULL,thread_fun1,NULL);
        pthread_create(&tid4,NULL,thread_fun2,NULL);

        pthread_join(tid1,NULL);
        pthread_join(tid2,NULL);
        pthread_join(tid3,NULL);
        pthread_join(tid4,NULL);

        gettimeofday(&end, NULL);

        printf("execution time:%f\n", difftimeval(&end, &start));
}

Before the PoC patch, the test result:
$ ./a.out 
execution time:10.734581

After the PoC patch, the test result:
$ ./a.out 
execution time:6.775150

The execution time reduces around 30-40% because 4 threads are put in single 
one numa node.

On the other hand, the patch doesn't have to depend on NUMA, it can also apply 
to SCHED_MC with some changes. If one CPU can be still idle after they handle 
all tasks in the system, we maybe not need to wake up the 2nd CPU at all?

I understand this PoC patch could have negative side effect in some corner 
cases, for example, if the four threads running in one process want more memory 
bandwidth by running in multiple nodes. But generally speaking, we do a 
tradeoff between cache locality and better CPU utilization as they are the main 
concerns. If one process highly depends on memory bandwidth, they may change 
their mempolicy?

Thanks
Barry

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