On Wed 16-09-20 10:53:59, [email protected] wrote:
> From: Chunxin Zang <[email protected]>
> 
> On our server, there are about 10k memcg in one machine. They use memory
> very frequently. We have observed that drop_caches can take a
> considerable amount of time, and can't stop it.
> 
> There are two reasons:
> 1. There is somebody constantly generating more objects to reclaim
>   on drop_caches, result the 'freed' always bigger than 10.
> 2. The process has no chance to process signals.
> 
> We can get the following info through 'ps':
> 
>  root:~# ps -aux | grep drop
>  root  357956 ... R    Aug25 21119854:55 echo 3 > /proc/sys/vm/drop_caches
>  root 1771385 ... R    Aug16 21146421:17 echo 3 > /proc/sys/vm/drop_caches
> 
> Add a bail out on the fatal signals in the main loop so that the
> operation can be terminated by userspace.
> 
> Signed-off-by: Chunxin Zang <[email protected]>
> Signed-off-by: Muchun Song <[email protected]>

Acked-by: Michal Hocko <[email protected]>

> ---
>       changelogs in v5:
>       1) v4 patch used wrong branch, very apologies about that.
> 
>       changelogs in v4:
>     changelogs in v3:
>     1) Fix some descriptive problems pointed out by Michal Hocko.
>         v2 named: mm/vmscan: fix infinite loop in drop_slab_node
> 
>     changelogs in v2:
>     1) via check fatal signal break loop.
> 
>  mm/vmscan.c | 3 +++
>  1 file changed, 3 insertions(+)
> 
> diff --git a/mm/vmscan.c b/mm/vmscan.c
> index b6d84326bdf2..c3ed8b45d264 100644
> --- a/mm/vmscan.c
> +++ b/mm/vmscan.c
> @@ -704,6 +704,9 @@ void drop_slab_node(int nid)
>       do {
>               struct mem_cgroup *memcg = NULL;
>  
> +             if (fatal_signal_pending(current))
> +                     return;
> +
>               freed = 0;
>               memcg = mem_cgroup_iter(NULL, NULL, NULL);
>               do {
> -- 
> 2.11.0
> 

-- 
Michal Hocko
SUSE Labs

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