On Thu, 8 Oct 2020, Pascal Giard wrote:

> This commit introduces the Guitar Hero Live driver which adds support
> for the PS3 and Wii U dongles.

Pascal,

thanks for the patch.

[ ... snip ... ]

> ---
>  drivers/hid/Kconfig      |   6 ++
>  drivers/hid/Makefile     |   1 +
>  drivers/hid/hid-ghlive.c | 220 +++++++++++++++++++++++++++++++++++++++

Would it make more sense (with respect to how we are structuring/naming 
the hid drivers) to incorporate this into hid-sony (irrespective of 
currently ongoing discussions about actually splitting that driver :) )?

> +static void ghl_magic_poke(struct timer_list *t)
> +{
> +     struct ghlive_sc *sc = from_timer(sc, t, poke_timer);
> +
> +     int ret;
> +     unsigned int pipe;
> +     struct urb *urb;
> +     struct usb_ctrlrequest *cr;
> +     const u16 poke_size =
> +             ARRAY_SIZE(ghl_ps3wiiu_magic_data);
> +     u8 *databuf;
> +
> +     pipe = usb_sndctrlpipe(sc->usbdev, 0);
> +
> +     cr = kzalloc(sizeof(*cr), GFP_ATOMIC);
> +     if (!cr)
> +             goto resched;
> +
> +     databuf = kzalloc(poke_size, GFP_ATOMIC);
> +     if (!databuf) {
> +             kfree(cr);
> +             goto resched;
> +     }
> +
> +     urb = usb_alloc_urb(0, GFP_ATOMIC);
> +     if (!urb) {
> +             kfree(databuf);
> +             kfree(cr);
> +             goto resched;


So if one of the allocations above succeeds and a subsequent one fails, 
you're going to try re-allocate all of them next time again, leaking the 
ones that previously succeeded, right?

Thanks,

-- 
Jiri Kosina
SUSE Labs

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