On Fri, Mar 19 2021 at 14:28, Kees Cook wrote: > + > + /* > + * x86_64 stack alignment means 3 bits are ignored, so keep > + * the top 5 bits. x86_32 needs only 2 bits of alignment, so > + * the top 6 bits will be used. > + */ > + choose_random_kstack_offset(rdtsc() & 0xFF);
Comment mumbles about 5/6 bits and the TSC value is masked with 0xFF and then the applied offset is itself limited with 0x3FF. Too many moving parts for someone who does not have the details of all this memorized. Thanks, tglx