On 7/24/2012 6:37 AM, Catalin Marinas wrote:
On Tue, Jul 24, 2012 at 02:09:05AM +0100, Cyril Chemparathy wrote:
This patch fixes up the types used when converting back and forth between
physical and virtual addresses.

Signed-off-by: Vitaly Andrianov <[email protected]>
Signed-off-by: Cyril Chemparathy <[email protected]>
---
  arch/arm/include/asm/memory.h |   17 +++++++++++------
  1 file changed, 11 insertions(+), 6 deletions(-)

diff --git a/arch/arm/include/asm/memory.h b/arch/arm/include/asm/memory.h
index fcb5757..7629dfe 100644
--- a/arch/arm/include/asm/memory.h
+++ b/arch/arm/include/asm/memory.h
@@ -169,22 +169,27 @@ extern unsigned long __pv_phys_offset;
        : "=r" (to)                                   \
        : "r" (from), "I" (type))

-static inline unsigned long __virt_to_phys(unsigned long x)
+static inline phys_addr_t __virt_to_phys(unsigned long x)
  {
        unsigned long t;
        __pv_stub(x, t, "add", __PV_BITS_31_24);
        return t;
  }

-static inline unsigned long __phys_to_virt(unsigned long x)
+static inline unsigned long __phys_to_virt(phys_addr_t x)
  {
        unsigned long t;
        __pv_stub(x, t, "sub", __PV_BITS_31_24);
        return t;
  }

BTW, I would prefer if the phys-to-virt patching was fixed as well. It
shouldn't be difficult.


On that topic - yes, we have this on our radar, but in our case we;re talking about patching (in head.S) and then repatching (at switch over).

One of the ideas we've been bouncing around has been to convert the phys-virt patch code into arithmetic on PFNs. This way we don't have to get too messy with 64-bit in the patch code, and we can use the same patch code for both phys_to_virt and virt_to_phys. Thoughts on this approach?

--
Thanks
- Cyril
--
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