On Fri, 17 Aug 2012 21:24:08 -0400
Ed Cashin <ecas...@coraid.com> wrote:

> This patch makes the frames the aoe driver uses to track the
> relationship between bios and packets more flexible and detached, so
> that they can be passed to an "aoe_ktio" thread for completion of I/O.
> 
> The frames are handled much like skbs, with a capped amount of
> preallocation so that real-world use cases are likely to run smoothly
> and degenerate gracefully even under memory pressure.
> 
> Decoupling I/O completion from the receive path and serializing it in
> a process makes it easier to think about the correctness of the
> locking in the driver, especially in the case of a remote MAC address
> becoming unusable.
> 
> ...
>
> +static int
> +kthread(void *vp)
> +{
> +     struct ktstate *k;
> +     DECLARE_WAITQUEUE(wait, current);
> +     sigset_t blocked;
> +     int more;
> +
> +     k = vp;
> +#ifdef PF_NOFREEZE

PF_NOFREEZE can never be undefined.

> +     current->flags |= PF_NOFREEZE;
> +#endif
> +     set_user_nice(current, -10);
> +     sigfillset(&blocked);
> +     sigprocmask(SIG_BLOCK, &blocked, NULL);
> +     flush_signals(current);

This is a kernel thread - it shouldn't need to fiddle with signals.

> +     complete(&k->rendez);

That's odd.  Why do a complete() before we even start?  A code comment
is needed if this is indeed correct.

> +     do {
> +             __set_current_state(TASK_UNINTERRUPTIBLE);

I think this statement is simply unneeded.

> +             spin_lock_irq(k->lock);
> +             more = k->fn();
> +             if (!more) {
> +                     add_wait_queue(k->waitq, &wait);
> +                     __set_current_state(TASK_INTERRUPTIBLE);
> +             }
> +             spin_unlock_irq(k->lock);
> +             if (!more) {
> +                     schedule();
> +                     remove_wait_queue(k->waitq, &wait);
> +             } else
> +                     cond_resched();

Here we can do a cond_resched() when in state TASK_INTERRUPTIBLE.  Such
a schedule() will never return unless some other thread flips this task
into state TASK_RUNNING.  But if another thread does that, we should
have been on that waitqueue!

It seems all confused and racy.

> +     } while (!kthread_should_stop());
> +     __set_current_state(TASK_RUNNING);

I don't think there's any path by which we can get here in any state
other than TASK_RUNNING.

> +     complete(&k->rendez);
> +     return 0;
> +}

This function might be a bit neater if it were to use
prepare_to_wait()/finish_wait().

> +static void
> +aoe_ktstop(struct ktstate *k)
> +{
> +     kthread_stop(k->task);
> +     wait_for_completion(&k->rendez);
> +}
> +
> +static int
> +aoe_ktstart(struct ktstate *k)
> +{
> +     struct task_struct *task;
> +
> +     init_completion(&k->rendez);
> +     task = kthread_run(kthread, k, k->name);
> +     if (task == NULL || IS_ERR(task))
> +             return -EFAULT;

EFAULT makes no sense?

> +     k->task = task;
> +     wait_for_completion(&k->rendez);
> +     init_completion(&k->rendez);    /* for exit */
> +     return 0;
> +}
>
> ...
>
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