On Sat, 25 Aug 2012 10:39:46 -0400
Ed Cashin <ecas...@coraid.com> wrote:

> +static int
> +kthread(void *vp)
> +{
> +     struct ktstate *k;
> +     DECLARE_WAITQUEUE(wait, current);
> +     int more;
> +
> +     k = vp;
> +     current->flags |= PF_NOFREEZE;
> +     set_user_nice(current, -10);
> +     complete(&k->rendez);   /* tell spawner we're running */
> +     do {
> +             spin_lock_irq(k->lock);
> +             more = k->fn();
> +             if (!more) {
> +                     add_wait_queue(k->waitq, &wait);
> +                     __set_current_state(TASK_INTERRUPTIBLE);
> +             }
> +             spin_unlock_irq(k->lock);
> +             if (!more) {
> +                     schedule();
> +                     remove_wait_queue(k->waitq, &wait);
> +             } else
> +                     cond_resched();
> +     } while (!kthread_should_stop());
> +     complete(&k->rendez);   /* tell spawner we're stopping */
> +     return 0;
> +}
> +
> +static void
> +aoe_ktstop(struct ktstate *k)
> +{
> +     kthread_stop(k->task);
> +     wait_for_completion(&k->rendez);
> +}
> +
> +static int
> +aoe_ktstart(struct ktstate *k)
> +{
> +     struct task_struct *task;
> +
> +     init_completion(&k->rendez);
> +     task = kthread_run(kthread, k, k->name);
> +     if (task == NULL || IS_ERR(task))
> +             return -ENOMEM;
> +     k->task = task;
> +     wait_for_completion(&k->rendez); /* allow kthread to start */
> +     init_completion(&k->rendez);    /* for waiting for exit later */
> +     return 0;
> +}

It's a pretty unlikely thing, but I wonder if there's a way in which
aoe_ktstart() can run that second init_completion() _after_ kthread()
has run its second complete().  ie: someone runs aoe_ktstop()
super-early.  If that can happen, the later wait_for_completion() hangs
up.



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