On Wed, Nov 14, 2012 at 1:09 PM, Andrew Morton
<[email protected]> wrote:
> On Tue, 6 Nov 2012 23:13:54 -0800
> Kees Cook <[email protected]> wrote:
>
>> On Tue, Nov 6, 2012 at 11:02 PM, Jeff Liu <[email protected]> wrote:
>> > On 11/07/2012 02:21 PM, Kees Cook wrote:
>> >> I still want to hear at least from Ted about this changes -- we would
>> >> be potentially increasing the predictability of these bytes...
>> >
>> > We would not increasing that if this routine would be used for AT_RANDOM
>> > only(and if the array keeping aligned to 4 bytes).
>> > Otherwise, it would be, so let's waiting for further feedbacks.
>>
>> get_random_int() comes from a different pool than get_random_bytes(),
>> IIUC. I'd like to hear some convincing reasoning as to why this change
>> doesn't compromise predictability. :)
>
> But the original "ELF: implement AT_RANDOM for glibc PRNG seeding"
> compromised predictability.  That's the whole point of this patch.

It doesn't compromise predictability. It just used entropy. The idea
was that userspace had an actual need for it.

> What was so important about that patch that justified gobbling down so
> much of the system's entropy accumulation?

That does seem to be the core question here. If Ted doesn't think this
patch is a problem, then I don't object. Mostly I just had questions
about the strength of these various RNGs.

-Kees

-- 
Kees Cook
Chrome OS Security
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