On Thu, Nov 29, 2012 at 1:29 PM, Chris Mason <chris.ma...@fusionio.com> wrote: > > Just reading the new blkdev_get_blocks, it looks like we're mixing > shifts. In direct-io.c map_bh->b_size is how much we'd like to map, and > it has no relation at all to the actual block size of the device. The > interface is abusing b_size to ask for as large a mapping as possible.
Ugh. That's a big violation of how buffer-heads are supposed to work: the block number is very much defined to be in multiples of b_size (see for example "submit_bh()" that turns it into a sector number). But you're right. The direct-IO code really *is* violating that, and knows that get_block() ends up being defined in i_blkbits regardless of b_size. What a crock. That direct-IO code is hack-upon-hack. Whoever wrote it should be shot. I think the only sane way to fix is is to pass in the block size to get_blocks(). Which we admittedly should have done long ago, so that's not a bad fix, but without actually looking at what it involves, I think it's going to be pretty big patch. All the filesystems that support the interface need to update it, even if they can then ignore it, because direct-IO does all these hacks only for the raw device. And I think it will improve the interface, but damn, direct-IO is still horrible for playing these kinds of games. Linus -- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majord...@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/