3.2-stable review patch.  If anyone has any objections, please let me know.

------------------

From: Trond Myklebust <trond.mykleb...@netapp.com>

commit c489ee290bdbbace6bb63ebe6ebd4dd605819495 upstream.

NFS4ERR_DELAY is a legal reply when we call DESTROY_SESSION. It
usually means that the server is busy handling an unfinished RPC
request. Just sleep for a second and then retry.
We also need to be able to handle the NFS4ERR_BACK_CHAN_BUSY return
value. If the NFS server has outstanding callbacks, we just want to
similarly sleep & retry.

Signed-off-by: Trond Myklebust <trond.mykleb...@netapp.com>
[bwh: Backported to 3.2: adjust context]
Signed-off-by: Ben Hutchings <b...@decadent.org.uk>
---
 fs/nfs/nfs4state.c |   14 ++++++++++++--
 1 file changed, 12 insertions(+), 2 deletions(-)

--- a/fs/nfs/nfs4state.c
+++ b/fs/nfs/nfs4state.c
@@ -1583,8 +1583,18 @@ static int nfs4_reset_session(struct nfs
 
        nfs4_begin_drain_session(clp);
        status = nfs4_proc_destroy_session(clp->cl_session);
-       if (status && status != -NFS4ERR_BADSESSION &&
-           status != -NFS4ERR_DEADSESSION) {
+       switch (status) {
+       case 0:
+       case -NFS4ERR_BADSESSION:
+       case -NFS4ERR_DEADSESSION:
+               break;
+       case -NFS4ERR_BACK_CHAN_BUSY:
+       case -NFS4ERR_DELAY:
+               set_bit(NFS4CLNT_SESSION_RESET, &clp->cl_state);
+               status = 0;
+               ssleep(1);
+               goto out;
+       default:
                status = nfs4_recovery_handle_error(clp, status);
                goto out;
        }


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