On Wed, 11 Apr 2001, Jamie Lokier wrote:

> Think of the original 64k and 256k VGA cards.  I think some of those
> didn't have an irq, but did have a way to read the progress of the
> raster, which you could PLL to using timer interrupts.  Some video games
> still look fine at 320x200 :-)

 The *original* VGA, i.e. the PS/2 one, did have an IRQ, IIRC (according
to docs -- I haven't ever seen one).  Cheap clones might have lacked it,
though.

 Then there is workstation (non-PC)  hardware from early '90s which we run
on and which uses an IRQ-driven interface to graphics adapters -- not only
for vsync. 

-- 
+  Maciej W. Rozycki, Technical University of Gdansk, Poland   +
+--------------------------------------------------------------+
+        e-mail: [EMAIL PROTECTED], PGP key available        +

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