Hello Tejun,
On 2013/9/9 22:14, Tejun Heo wrote:
> On Mon, Sep 09, 2013 at 01:12:14PM +0800, Libin wrote:
>> From: Li Bin <[email protected]>
>>
>> When one work starts execution, the high bits of work's data contain
>> pool ID. It can represent a maximum of WORK_OFFQ_POOL_NONE. Pool ID
>> is assigned WORK_OFFQ_POOL_NONE when the work being initialized
>> indicating that no pool is associated and get_work_pool() uses it to
>> check the associated pool. So if worker_pool_assign_id() assigns a
>> ID greater than or equal WORK_OFFQ_POOL_NONE to a pool, it may break
>> the non-reentrance guarantee.
>>
>> This patch fix this issue by modifying the worker_pool_assign_id()
>> function to add the WORK_OFFQ_POOL_NONE check condition.
>>
>> Signed-off-by: Li Bin <[email protected]>
>> ---
>>  kernel/workqueue.c | 11 ++++++++++-
>>  1 file changed, 10 insertions(+), 1 deletion(-)
>>
>> diff --git a/kernel/workqueue.c b/kernel/workqueue.c
>> index 41019b1..97d9ff7 100644
>> --- a/kernel/workqueue.c
>> +++ b/kernel/workqueue.c
>> @@ -518,7 +518,14 @@ static inline void debug_work_activate(struct 
>> work_struct *work) { }
>>  static inline void debug_work_deactivate(struct work_struct *work) { }
>>  #endif
>>  
>> -/* allocate ID and assign it to @pool */
>> +/**
>> + * worker_pool_assign_id - allocate ID and assing it to @pool
>> + * @pool: the pool pointer of interest
>> + *
>> + * Return 0 if ID assigned successful.
>> + * Return non-zero if the allocation fails or the ID number out of
>> + * %WORK_OFFQ_POOL_NONE range.
>> + */
>>  static int worker_pool_assign_id(struct worker_pool *pool)
>>  {
>>      int ret;
>> @@ -526,6 +533,8 @@ static int worker_pool_assign_id(struct worker_pool 
>> *pool)
>>      lockdep_assert_held(&wq_pool_mutex);
>>  
>>      ret = idr_alloc(&worker_pool_idr, pool, 0, 0, GFP_KERNEL);
>> +    if (ret >= WORK_OFFQ_POOL_NONE)
>> +            return ret;
> 
> Hmmm.... this would leak the allocated ID.  Just setting @end param to
> idr_alloc to WORK_OFFQ_POOL_NONE would work, right?
> 

Yes, I will update it with the last patch.
Thanks!
Libin

> Thanks.
> 


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