* Patrick Palka <patr...@parcs.ath.cx> wrote:

> Each call to tui_progress__update() would forcibly refresh the entire
> screen.  This is somewhat inefficient and causes noticable flickering
> during the startup of perf-report, especially on large/slow terminals.
> 
> It looks like the force-refresh in tui_progress__update() serves no
> purpose other than to clear the screen so that the progress bar of a
> previous operation does not subsume with that of a subsequent operation.
> But we can do just that in a much more efficient manner by clearing only
> the region that a previous progress bar may have occupied before
> repainting the new progress bar.  Then the force-refresh could be
> removed with no change in visuals.
> 
> This patch disables the slow force-refresh in tui_progress__update() and
> instead calls SLsmg_fill_region() on the entire area that the progress
> bar may occupy before repainting it.  This change makes the startup of
> perf-report much faster and appear much "smoother".
> 
> It turns out that this was a big bottleneck in the startup speed of
> perf-report -- with this patch, perf-report starts up ~1.6x faster (0.8s
> vs 0.5s) on my machines.  (These numbers were measured by running "time
> perf report" on an 8MB perf.data and pressing 'q' immediately.)
> 
> Cc: Peter Zijlstra <a.p.zijls...@chello.nl>
> Cc: Paul Mackerras <pau...@samba.org>
> Cc: Ingo Molnar <mi...@redhat.com>
> Signed-off-by: Patrick Palka <patr...@parcs.ath.cx>
> ---
>  tools/perf/ui/tui/progress.c | 3 ++-
>  1 file changed, 2 insertions(+), 1 deletion(-)
> 
> diff --git a/tools/perf/ui/tui/progress.c b/tools/perf/ui/tui/progress.c
> index 6c2184d..641049a 100644
> --- a/tools/perf/ui/tui/progress.c
> +++ b/tools/perf/ui/tui/progress.c
> @@ -17,13 +17,14 @@ static void tui_progress__update(u64 curr, u64 total, 
> const char *title)
>       if (total == 0)
>               return;
>  
> -     ui__refresh_dimensions(true);
> +     ui__refresh_dimensions(false);
>       pthread_mutex_lock(&ui__lock);
>       y = SLtt_Screen_Rows / 2 - 2;
>       SLsmg_set_color(0);
>       SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
>       SLsmg_gotorc(y++, 1);
>       SLsmg_write_string((char *)title);
> +     SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
>       SLsmg_set_color(HE_COLORSET_SELECTED);
>       bar = ((SLtt_Screen_Cols - 2) * curr) / total;
>       SLsmg_fill_region(y, 1, 1, bar, ' ');

Nice! This is something I noticed as well, never figured out the 
root cause of it.

Acked-by: Ingo Molnar <mi...@kernel.org>

Thanks,

        Ingo
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