"Some" OSS applications have trouble with later versions of the
i810_audio driver.  Wolfenstein Enemy Territory from idSoftware is
one such application.

I did a little legwork in BK and tracked-down the exact change which
caused the break.  The changelog comments are dismissive to the
original code.  However, I find that recreating a patch equivalent
to what was removed restores sound to the game.

Anyone have any suggestions for a patch that a) works; and, b)
accounts for the concerns expressed in the changelog?

John

P.S. Here is the problematic patch: (DO NOT TRY TO APPLY THIS)

# This is a BitKeeper generated diff -Nru style patch.
#
# ChangeSet
#   2004/05/11 03:51:54-04:00 [EMAIL PROTECTED] 
#   [sound i810] remove bogus CIV_TO_LVI
#   
#   This patch removes a pair of bogus LVI assignments.  The explanation in
#   the comment is wrong because the value of PCIB tells the hardware that
#   the DMA buffer can be processed even if LVI == CIV.
#   
#   Setting LVI to CIV + 1 causes overruns when with short writes
#   (something that vmware is very fond of).
# 
# drivers/sound/i810_audio.c
#   2004/05/11 03:51:52-04:00 [EMAIL PROTECTED] +0 -10
#   [sound i810] remove bogus CIV_TO_LVI
#   
#   This patch removes a pair of bogus LVI assignments.  The explanation in
#   the comment is wrong because the value of PCIB tells the hardware that
#   the DMA buffer can be processed even if LVI == CIV.
#   
#   Setting LVI to CIV + 1 causes overruns when with short writes
#   (something that vmware is very fond of).
# 
diff -Nru a/drivers/sound/i810_audio.c b/drivers/sound/i810_audio.c
--- a/drivers/sound/i810_audio.c        2005-01-14 16:20:27 -05:00
+++ b/drivers/sound/i810_audio.c        2005-01-14 16:20:27 -05:00
@@ -1079,25 +1079,15 @@
        else
                port += dmabuf->write_channel->port;
 
-       /* if we are currently stopped, then our CIV is actually set to our
-        * *last* sg segment and we are ready to wrap to the next.  However,
-        * if we set our LVI to the last sg segment, then it won't wrap to
-        * the next sg segment, it won't even get a start.  So, instead, when
-        * we are stopped, we set both the LVI value and also we increment
-        * the CIV value to the next sg segment to be played so that when
-        * we call start_{dac,adc}, things will operate properly
-        */
        if (!dmabuf->enable && dmabuf->ready) {
                if(rec && dmabuf->count < dmabuf->dmasize &&
                   (dmabuf->trigger & PCM_ENABLE_INPUT))
                {
-                       CIV_TO_LVI(port, 1);
                        __start_adc(state);
                        while( !(inb(port + OFF_CR) & ((1<<4) | (1<<2))) ) ;
                } else if (!rec && dmabuf->count &&
                           (dmabuf->trigger & PCM_ENABLE_OUTPUT))
                {
-                       CIV_TO_LVI(port, 1);
                        __start_dac(state);
                        while( !(inb(port + OFF_CR) & ((1<<4) | (1<<2))) ) ;
                }
-- 
John W. Linville
[EMAIL PROTECTED]
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