On 01/31/2014 06:07 PM, Steven Rostedt wrote:
> The bug that I found is that if there *are* active timers, but they
> have not expired yet. Why is this a problem? Because in that case we do

Argh, right. But your patch looks also way better. After I made I was
not too happy about that amount of ifdef and wanted to redo it later.
What you just posted is a way better solution.

Sebastian
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