On Feb 06, 2005, at 01:49, Jon Smirl wrote:
X on GL is already written and is part of the xserver project. This
will run on the standalone OpenGL stack. Combine this with Cairo/Glitz
and we have a graphics system that can compete with Windows Longhorn.

Why compete with vaporware (mostly)? If you really want to see a complete
modern graphics system, check out OS X. See the below screenshots for
one example.


http://tjhsst.edu/~kmoffett/2k4-1.png
http://tjhsst.edu/~kmoffett/2k4-2.png

The rendered window from 2k4 has been distorted by the windowing system
post-processing using a mesh transform.  It runs just as quickly this
way as it does full screen normally, at least as far as I can tell
while playing. :-D A truely well-performing graphics system should be
able to handle multiple applications processing to generate a single
output stream without effort.  I also ran some informal and simple
end-user-style tests a while back where I rapidly switched between and
moved around the following windows (each distorted in the same way):
        1)      A UT2k4 window playing a demo
        2)      A couple translucent terminal windows continuously scrolling
                text
        3)      A DVD player window playing The Matrix
        4)      A couple Quicktime player windows with movies running

The best part was: ~60 FPS on everything, despite the distortions,
translucency, rapid movement, DVD playing, etc.  I hope that when the
new linux graphics and Soft-RT stuff is done it will be able to achieve
similar performance. If my coding skills were a little more up to
snuff, I would try to help out, but as it is, I fear I'd just muddy
the waters :-\.

Cheers,
Kyle Moffett

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