On Thu, Apr 03, 2014 at 01:57:04PM -0700, David Lang wrote:
> On Tue, 1 Apr 2014, Jason Cooper wrote:
> 
> >>Now I guess we need to think how to make it work without a
> >>framebuffer. I already suggested using the ASCII characters,
> >>but seeing the resolution of this QR code for example (147x147),
> >>made me realize that we can't shuffle that into a 80x25 textmode
> >>display. Any ideas how to fix that or should we just simply depend
> >>on a framebuffer being present?
> >
> >I think depending on the framebuffer being present (via kconfig) is
> >sane.  Folks running old systems know what they're in for, like missing
> >shiny new features. ;-)
> 
> First get it working and into acceptable form, but after that, take
> a look at the various ASCII-art tools out there. While the display
> may be limited to 80x25, that's not a hard requirement (and I'd
> happily run systems with a smaller text console if this was an
> option), and then you can look at the possibility of using
> characters that represent more than one pixel per character. While
> this may not be able to render everything perfectly, remember that
> qr codes can include redundancy to correct for bad pixels, you may
> be able to get something working.

I'm not sure this will work.  The screen space allocated to a single
character isn't square.  However, the QR pixels are square.  I see a lot
of fragile complexity ahead...

thx,

Jason.
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