Hi !

(for -mm only for now, need feedback from x86 users)

This patch improves reliability of suspend/resume by making sure AGP is
disabled on the Rage 128 chip before putting it into a suspend state. It
works in conjunction with the uninorth-agp suspend patch, but should
be harmless on machines with a different AGP bridge.

Signed-off-by: Benjamin Herrenschmidt <[EMAIL PROTECTED]>

Index: linux-work/drivers/video/aty/aty128fb.c
===================================================================
--- linux-work.orig/drivers/video/aty/aty128fb.c        2005-02-13 
23:18:52.000000000 +1100
+++ linux-work/drivers/video/aty/aty128fb.c     2005-03-01 15:17:21.000000000 
+1100
@@ -2334,6 +2334,7 @@
 {
        struct fb_info *info = pci_get_drvdata(pdev);
        struct aty128fb_par *par = info->par;
+       u8 agp;
 
        /* We don't do anything but D2, for now we return 0, but
         * we may want to change that. How do we know if the BIOS
@@ -2371,6 +2372,27 @@
        par->asleep = 1;
        par->lock_blank = 1;
 
+       /* Disable AGP. The AGP host should have done it, but since ordering
+        * isn't always properly guaranteed in this specific case, let's make
+        * sure it's disabled on card side now. Ultimately, when merging fbdev
+        * and dri into some common infrastructure, this will be handled
+        * more nicely. The host bridge side will (or will not) be dealt with
+        * by the bridge AGP driver, we don't attempt to touch it here.
+        */
+       agp = pci_find_capability(pdev, PCI_CAP_ID_AGP);
+       if (agp) {
+               u32 cmd;
+
+               pci_read_config_dword(pdev, agp + PCI_AGP_COMMAND, &cmd);
+               if (cmd & PCI_AGP_COMMAND_AGP) {
+                       printk(KERN_INFO "aty128fb: AGP was enabled, "
+                              "disabling ...\n");
+                       cmd &= ~PCI_AGP_COMMAND_AGP;
+                       pci_write_config_dword(pdev, agp + PCI_AGP_COMMAND,
+                                              cmd);
+               }
+       }
+
        /* We need a way to make sure the fbdev layer will _not_ touch the
         * framebuffer before we put the chip to suspend state. On 2.4, I
         * used dummy fb ops, 2.5 need proper support for this at the


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