On Thu, Mar 10, 2005 at 10:36:57AM -0500, Dmitry Torokhov wrote: > On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <[EMAIL PROTECTED]> wrote: > > This patch adds dummy gameport_register_port, gameport_unregister_port > > and gameport_set_phys functions to gameport.h for the case when a driver > > can't use gameport. > > > > This fixes the compilation of some OSS drivers with GAMEPORT=n without > > the need to #if inside every single driver. > > > > This patch also removes the non-working and now obsolete SOUND_GAMEPORT. > > > > This patch is also an alternative solution for ALSA drivers with similar > > problems (but #if's inside the drivers might have the advantage of > > saving some more bytes of gameport is not available). > > > > The only user-visible change is that for GAMEPORT=m the affected OSS > > drivers are now allowed to be built statically (but they won't have > > gameport support). > > > > Hi Adrian, > > I have somewhat mixed feeling about the patch. Some solutions is > definitely needed but I don't like allocating memory that will never > be used. I think I would perfer #ifdefing gameport support is OSS > modules, _if_ #ifdefs are out of line and not in the middle of code > path. > > I'll let Vojtech decide which way he wants to go - he could probably > apply the patch and then we could convert drivers one by one and kill > the stubs later.
OK, I'll add it, since it fixes immediate breakage. I'll also accept patches that #ifdef-out the relevant parts of sound drivers if gameport support is not present. -- Vojtech Pavlik SuSE Labs, SuSE CR - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/