It'a pain to deal with gpu reset.

Yeah, well that's nothing new.

I've now tried other solutions but that would mean reverting to the old style 
during gpu lockup recovery, and only running the delayed work when !lockup.
But this meant that the timeout was useless to add. I think the cleanest is 
keeping the v2 patch, because potentially any waiting code can be called during 
lockup recovery.

The lockup code itself should never call any waiting code and V2 doesn't seem to handle a couple of cases correctly either.

How about moving the fence waiting out of the reset code?

Christian.

Am 04.08.2014 um 15:34 schrieb Maarten Lankhorst:
Hey,

op 04-08-14 13:57, Christian König schreef:
Am 04.08.2014 um 10:55 schrieb Maarten Lankhorst:
op 04-08-14 10:36, Christian König schreef:
Hi Maarten,

Sorry for the delay. I've got way to much todo recently.

Am 01.08.2014 um 19:46 schrieb Maarten Lankhorst:
On 01-08-14 18:35, Christian König wrote:
Am 31.07.2014 um 17:33 schrieb Maarten Lankhorst:
Signed-off-by: Maarten Lankhorst <[email protected]>
---
V1 had a nasty bug breaking gpu lockup recovery. The fix is not
allowing radeon_fence_driver_check_lockup to take exclusive_lock,
and kill it during lockup recovery instead.
That looks like the delayed work starts running as soon as we submit a fence, 
and not when it's needed for waiting.

Since it's a backup for failing IRQs I would rather put it into 
radeon_irq_kms.c and start/stop it when the IRQs are started/stoped.
The delayed work is not just for failing irq's, it's also the handler that's 
used to detect lockups, which is why I trigger after processing fences, and 
reset the timer after processing.
The idea was turning the delayed work on and off when we turn the irq on and 
off as well, processing of the delayed work handler can still happen in 
radeon_fence.c

Specifically what happened was this scenario:

- lock up occurs
- write lock taken by gpu_reset
- delayed work runs, tries to acquire read lock, blocks
- gpu_reset tries to cancel delayed work synchronously
- has to wait for delayed work to finish -> deadlock
Why do you want to disable the work item from the lockup handler in the first 
place?

Just take the exclusive lock in the work item, when it concurrently runs with 
the lockup handler it will just block for the lockup handler to complete.
With the delayed work radeon_fence_wait no longer handles unreliable interrupts 
itself, so it has to run from the lockup handler.
But an alternative solution could be adding a radeon_fence_wait_timeout, ignore 
the timeout and check if fence is signaled on timeout.
This would probably be a cleaner solution.
Yeah, agree. Manually specifying a timeout in the fence wait on lockup handling 
sounds like the best alternative to me.
It'a pain to deal with gpu reset.

I've now tried other solutions but that would mean reverting to the old style 
during gpu lockup recovery, and only running the delayed work when !lockup.
But this meant that the timeout was useless to add. I think the cleanest is 
keeping the v2 patch, because potentially any waiting code can be called during 
lockup recovery.

~Maarten


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