On Fri, 15 Aug 2014 20:49:16 +0800 Zhaoxiu Zeng <zhaoxiu.z...@gmail.com> wrote:

> Because some architectures (alpha, armv6, etc.) don't provide hardware 
> division,
> the mod operation is slow! Binary GCD algorithm uses simple arithmetic 
> operations,
> it replaces division with arithmetic shifts, comparisons, and subtraction.

I had a look around and it seems that most (all?) gcd() and lcd()
callers are on initialization-time slowpaths.

Do you know of a workload which will significantly benefit from this
change?  If so, by how much?

Otherwise I don't think we can justify the additional maintenance
cost/risk, sorry.

And if we *do* decide to proceed with this patch, we should include a
patch which enables it on as many architectures as possible, so it gets
runtime tested.

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