On 28.10.2014 23:06, Alex Deucher wrote:
On Mon, Oct 27, 2014 at 10:14 AM, Joe Perches <j...@perches.com> wrote:
Precedence of & and >> is not the same and is not left to right.
shift has higher precedence and should be done after the mask.
Add parentheses around the mask.
Use the already #defined values instead of hardcoding.
Signed-off-by: Joe Perches <j...@perches.com>
---
I think this should be NUM_SHADER_ENGINES_SHIFT?
(Joe can't type)
exactly right, thanks Michel
Applied with a compile fix.
Joe, in the future please make sure your patches compile before
submitting them.
--
Earthling Michel Dänzer | http://www.amd.com
Libre software enthusiast | Mesa and X developer
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