Dmitry Torokhov, le Sun 04 Jan 2015 15:28:38 -0800, a écrit :
> I'd rather we did not have a separate config option for this. Do we really 
> need to
> support case where LEDs are disabled?

I don't really mind.

> I'd rather stub it out instead of providing 2 separate code paths.

Ok.

> > +/* LED state change for some keyboard, notify that keyboard.  */
> > +static void perdevice_input_led_set(struct led_classdev *cdev,
> > +                     enum led_brightness brightness)
> > +{
> > +   struct input_dev *dev;
> > +   struct led_classdev *leds;
> > +   int led;
> > +
> > +   dev = cdev->dev->platform_data;
> 
> Umm, platform data is not the best place for storing this. Why not drvdata?

Just because it didn't exist when I wrote the code :)
Ok.

> > +/* A new input device with potential LEDs to connect.  */
> > +int input_led_connect(struct input_dev *dev)
> > +{
> > +   int i, error = -ENOMEM;
> > +   struct led_classdev *leds;
> > +   struct led_trigger *triggers;
> > +
> > +   leds = kcalloc(LED_CNT, sizeof(*leds), GFP_KERNEL);
> > +   if (!leds)
> > +           goto err;
> 
> Why do we allocate all possible led's for every device?

Ah, right, that was making things simpler, but it could be
squeezed.  I'm just afraid of one thing: may dev->ledbit change after
input_register_device?  It seems that at least uinput somehow permits
this.  It then means having to store the number of actually created LEDs
and triggers alongside.

> > +   dev->leds = leds;
> > +
> > +   triggers = kcalloc(LED_CNT, sizeof(*triggers), GFP_KERNEL);
> > +   if (!triggers)
> > +           goto err;
> > +   dev->triggers = triggers;
> 
> Hmm, maybe having per-device triggers is a bit of overkill and we could have
> just "input-numl", "input-capsl", etc.

No, that won't work, notably for evdev access: we have to respect the
per-device semantic.

> > +   /* No issue so far, we can register for real.  */
> > +   for (i = 0; i < LED_CNT; i++)
> > +           if (leds[i].name) {
> > +                   led_classdev_register(&dev->dev, &leds[i]);
> > +                   leds[i].dev->platform_data = dev;
> > +                   led_trigger_register(&triggers[i]);
> 
> We need error handling here.

Right.

Samuel
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