Joe Seigh wrote:
For synchronization you need memory barriers in most cases and the only
way to get these is using assembler since there are no C or gcc intrinsics
for these yet.  For inline assembler, the convention seems to be to use
the volatile attribute, which I take as meaning no code movement across
the inline assembler code.  It if doesn't mean that then a lot of stuff
is broken AFAICT.


Usenet rule #1.  If you don't find something in the documentation, you
will find it after you post about it.  Volatile does seem to be documented
somewhat in the gcc docs
http://gcc.gnu.org/onlinedocs/gcc-4.0.1/gcc/Extended-Asm.html#Extended-Asm

I was using "memory" in the clobber list as the main thing to keep optimization 
from
occurring across inline asm.  This seems to say that you also need to say 
"volatile" to
tell the compiler that you really mean it.

"If your assembler instructions access memory in an unpredictable fashion, add 
`memory' to the list of clobbered registers. This will cause GCC to not keep memory 
values cached in registers across the assembler instruction and not optimize stores or 
loads to that memory. You will also want to add the volatile keyword if the memory 
affected is not listed in the inputs or outputs of the asm, as the `memory' clobber does 
not count as a side-effect of the asm. If you know how large the accessed memory is, you 
can add it as input or output but if this is not known, you should add `memory'."

Also this needs to be looked at, i.e. does "sequence" mean in program order or 
with no interleaved
C statements.

"Similarly, you can't expect a sequence of volatile asm instructions to remain 
perfectly consecutive. If you want consecutive output, use a single asm. Also, GCC will 
perform some optimizations across a volatile asm instruction; GCC does not “forget 
everything” when it encounters a volatile asm instruction the way some other compilers 
do."

One of the problems with volatile in C was that the compiler could move code 
around the volatile
accesses and even accesses to other volatile variables.   This was a problem 
that Java had and
which they fixed with JSR-133 so you could actually do useful things with 
volatile in Java.  It's
just worse in C since C has nowhere as useful or clear definitions to work 
with.  The only
reason you can get away with something like

  do {
    while (lock != 0);
  } while (!testandset(&lock));  // interlocked test and set

is the correctness of the code isn't affected by how the compiler treats
the test for lock != 0 as long as it terminates in a finite amount of time.  Or 
by the fact
that's not the best way to do a spin wait on hyperthreaded Intel processors.  
Intel
recommends you use a PAUSE intstruction in the wait loop.

Anyway it looks like I'll have to do a little more augury on the gcc docs. :)


--
Joe Seigh

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