On Fri, 2015-08-07 at 15:57 +0800, Chen Yu wrote:
> Since Surface Pro 3 does not follow the specs of "Windows ACPI Design
> Guide for SoC Platform", code in drivers/input/misc/soc_array.c can
> not detect these buttons on it.

The comments below are all just style trivia
and can be ignored entirely.

> diff --git a/drivers/platform/x86/surfacepro3_button.c 
> b/drivers/platform/x86/surfacepro3_button.c
[]
> +#define handle_surface_button_notify(type, code)             \
> +({                                                           \
> +     int ret = 0;                                            \
> +     if (SURFACE_BUTTON_NOTIFY_PRESS_##type == event)        \
> +             pressed = true;                                 \
> +     if (pressed ||                                          \
> +              (SURFACE_BUTTON_NOTIFY_RELEASE_##type == event)) {     \
> +             key_code = code;                                \
> +             ret = 1;                                        \
> +     } else                                                  \
> +             ret = 0;                                        \
> +     ret;                                                    \
> +})

This seems a bit complicated.

The else ret = 0 isn't necessary as it's initialized to 0.
bool might be better than int.

> +static void surface_button_notify(struct acpi_device *device, u32 event)
> +{
> +     struct surface_button *button = acpi_driver_data(device);
> +     struct input_dev *input;
> +     int key_code = KEY_RESERVED;
> +     bool pressed = false;
> +
> +     if (!handle_surface_button_notify(POWER, KEY_POWER) &&
> +             !handle_surface_button_notify(HOME, KEY_LEFTMETA) &&
> +             !handle_surface_button_notify(VOLUME_UP, KEY_VOLUMEUP) &&
> +             !handle_surface_button_notify(VOLUME_DOWN, KEY_VOLUMEDOWN))
> +             dev_info_ratelimited(&device->dev,
> +                     "Unsupported event [0x%x]\n", event);

Some might prefer alignment to the open parenthesis:

        if (!handle_surface_button_notify(POWER, KEY_POWER) &&
            !handle_surface_button_notify(HOME, KEY_LEFTMETA) &&
            !handle_surface_button_notify(VOLUME_UP, KEY_VOLUMEUP) &&
            !handle_surface_button_notify(VOLUME_DOWN, KEY_VOLUMEDOWN))

I think the older switch/case was easier to understand.

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