Hello, I noticed by accident the kworker zombies on my testing machine. Can't reproduce (although I think it won't be hard to make a test-case), but I think the reason is clear, see the changelog.
We could fix this by using kthread_create() if !UMH_WAIT_PROC, but imo it would be better to revert this change at least for now. If we really want to avoid the extra kernel_thread(), we can make another patch which also avoids sys_wait4() and the games with SIGCHLD; we can rely on wait_chldexit. Oleg. -- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majord...@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/