Hi Kieran,

Thank you for the patch.

On Friday 04 Nov 2016 18:19:28 Kieran Bingham wrote:
> Separate the code change from the function move so that code changes can
> be clearly identified. This commit has no functional change.
> 
> The partition algorithm functions will be changed, and
> vsp1_video_partition() will call vsp1_video_pipeline_setup_partitions().
> To prepare for that, move the function without any code change.
> 
> Signed-off-by: Kieran Bingham <kieran.bingham+rene...@ideasonboard.com>

Reviewed-by: Laurent Pinchart <laurent.pinch...@ideasonboard.com>

(assuming I don't conclude in my review of patches 3/4 and 4/4 that this isn't 
needed :-))

> ---
>  drivers/media/platform/vsp1/vsp1_video.c | 74 ++++++++++++++---------------
>  1 file changed, 37 insertions(+), 37 deletions(-)
> 
> diff --git a/drivers/media/platform/vsp1/vsp1_video.c
> b/drivers/media/platform/vsp1/vsp1_video.c index d1d3413c6fdf..6d43c02bbc56
> 100644
> --- a/drivers/media/platform/vsp1/vsp1_video.c
> +++ b/drivers/media/platform/vsp1/vsp1_video.c
> @@ -175,43 +175,6 @@ static int __vsp1_video_try_format(struct vsp1_video
> *video, * VSP1 Partition Algorithm support
>   */
> 
> -static void vsp1_video_pipeline_setup_partitions(struct vsp1_pipeline
> *pipe) -{
> -     struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
> -     const struct v4l2_mbus_framefmt *format;
> -     struct vsp1_entity *entity;
> -     unsigned int div_size;
> -
> -     /*
> -      * Partitions are computed on the size before rotation, use the format
> -      * at the WPF sink.
> -      */
> -     format = vsp1_entity_get_pad_format(&pipe->output->entity,
> -                                         pipe->output->entity.config,
> -                                         RWPF_PAD_SINK);
> -     div_size = format->width;
> -
> -     /* Gen2 hardware doesn't require image partitioning. */
> -     if (vsp1->info->gen == 2) {
> -             pipe->div_size = div_size;
> -             pipe->partitions = 1;
> -             return;
> -     }
> -
> -     list_for_each_entry(entity, &pipe->entities, list_pipe) {
> -             unsigned int entity_max = VSP1_VIDEO_MAX_WIDTH;
> -
> -             if (entity->ops->max_width) {
> -                     entity_max = entity->ops->max_width(entity, pipe);
> -                     if (entity_max)
> -                             div_size = min(div_size, entity_max);
> -             }
> -     }
> -
> -     pipe->div_size = div_size;
> -     pipe->partitions = DIV_ROUND_UP(format->width, div_size);
> -}
> -
>  /**
>   * vsp1_video_partition - Calculate the active partition output window
>   *
> @@ -286,6 +249,43 @@ static struct v4l2_rect vsp1_video_partition(struct
> vsp1_pipeline *pipe, return partition;
>  }
> 
> +static void vsp1_video_pipeline_setup_partitions(struct vsp1_pipeline
> *pipe) +{
> +     struct vsp1_device *vsp1 = pipe->output->entity.vsp1;
> +     const struct v4l2_mbus_framefmt *format;
> +     struct vsp1_entity *entity;
> +     unsigned int div_size;
> +
> +     /*
> +      * Partitions are computed on the size before rotation, use the format
> +      * at the WPF sink.
> +      */
> +     format = vsp1_entity_get_pad_format(&pipe->output->entity,
> +                                         pipe->output->entity.config,
> +                                         RWPF_PAD_SINK);
> +     div_size = format->width;
> +
> +     /* Gen2 hardware doesn't require image partitioning. */
> +     if (vsp1->info->gen == 2) {
> +             pipe->div_size = div_size;
> +             pipe->partitions = 1;
> +             return;
> +     }
> +
> +     list_for_each_entry(entity, &pipe->entities, list_pipe) {
> +             unsigned int entity_max = VSP1_VIDEO_MAX_WIDTH;
> +
> +             if (entity->ops->max_width) {
> +                     entity_max = entity->ops->max_width(entity, pipe);
> +                     if (entity_max)
> +                             div_size = min(div_size, entity_max);
> +             }
> +     }
> +
> +     pipe->div_size = div_size;
> +     pipe->partitions = DIV_ROUND_UP(format->width, div_size);
> +}
> +
>  /*
> ---------------------------------------------------------------------------
> -- * Pipeline Management
>   */

-- 
Regards,

Laurent Pinchart

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