Lucas,
Can you address these nitpicks?
Thanks!
Hans
On 05/04/17 15:49, Philipp Zabel wrote:
> Hi Lucas,
>
> On Wed, 2017-04-05 at 15:09 +0200, Lucas Stach wrote:
>> This implements a simple handler for the case where decode did not finish
>> sucessfully. This might be helpful during normal streaming, but for now it
>> only handles the case where the context would deadlock with userspace,
>> i.e. userspace issued DEC_CMD_STOP and waits for EOS, but after the failed
>> decode run we would hold the context and wait for userspace to queue more
>> buffers.
>>
>> Signed-off-by: Lucas Stach <[email protected]>
>
> Just a naming nitpick below.
>
> Reviewed-by: Philipp Zabel <[email protected]>
>
>> ---
>> drivers/media/platform/coda/coda-bit.c | 20 ++++++++++++++++++++
>> drivers/media/platform/coda/coda-common.c | 3 +++
>> drivers/media/platform/coda/coda.h | 1 +
>> 3 files changed, 24 insertions(+)
>>
>> diff --git a/drivers/media/platform/coda/coda-bit.c
>> b/drivers/media/platform/coda/coda-bit.c
>> index 36062fc494e3..6a088f9343bb 100644
>> --- a/drivers/media/platform/coda/coda-bit.c
>> +++ b/drivers/media/platform/coda/coda-bit.c
>> @@ -2113,12 +2113,32 @@ static void coda_finish_decode(struct coda_ctx *ctx)
>> ctx->display_idx = display_idx;
>> }
>>
>> +static void coda_error_decode(struct coda_ctx *ctx)
>
> This sounds a bit like we are decoding an error code. Could we maybe
> rename this any of coda_fail_decode or coda_decode_error/failure or
> similar?
>
>> +{
>> + struct vb2_v4l2_buffer *dst_buf;
>> +
>> + /*
>> + * For now this only handles the case where we would deadlock with
>> + * userspace, i.e. userspace issued DEC_CMD_STOP and waits for EOS,
>> + * but after a failed decode run we would hold the context and wait for
>> + * userspace to queue more buffers.
>> + */
>> + if (!(ctx->bit_stream_param & CODA_BIT_STREAM_END_FLAG))
>> + return;
>> +
>> + dst_buf = v4l2_m2m_dst_buf_remove(ctx->fh.m2m_ctx);
>> + dst_buf->sequence = ctx->qsequence - 1;
>> +
>> + coda_m2m_buf_done(ctx, dst_buf, VB2_BUF_STATE_ERROR);
>> +}
>> +
>> const struct coda_context_ops coda_bit_decode_ops = {
>> .queue_init = coda_decoder_queue_init,
>> .reqbufs = coda_decoder_reqbufs,
>> .start_streaming = coda_start_decoding,
>> .prepare_run = coda_prepare_decode,
>> .finish_run = coda_finish_decode,
>> + .error_run = coda_error_decode,
>
> How about .fail_run to follow the <verb>_run pattern, or
> .run_error/failure to break it?
>
>> .seq_end_work = coda_seq_end_work,
>> .release = coda_bit_release,
>> };
>> diff --git a/drivers/media/platform/coda/coda-common.c
>> b/drivers/media/platform/coda/coda-common.c
>> index eb6548f46cba..0bbf155f9783 100644
>> --- a/drivers/media/platform/coda/coda-common.c
>> +++ b/drivers/media/platform/coda/coda-common.c
>> @@ -1100,6 +1100,9 @@ static void coda_pic_run_work(struct work_struct *work)
>> ctx->hold = true;
>>
>> coda_hw_reset(ctx);
>> +
>> + if (ctx->ops->error_run)
>> + ctx->ops->error_run(ctx);
>> } else if (!ctx->aborting) {
>> ctx->ops->finish_run(ctx);
>> }
>> diff --git a/drivers/media/platform/coda/coda.h
>> b/drivers/media/platform/coda/coda.h
>> index 4b831c91ae4a..799ffca72203 100644
>> --- a/drivers/media/platform/coda/coda.h
>> +++ b/drivers/media/platform/coda/coda.h
>> @@ -180,6 +180,7 @@ struct coda_context_ops {
>> int (*start_streaming)(struct coda_ctx *ctx);
>> int (*prepare_run)(struct coda_ctx *ctx);
>> void (*finish_run)(struct coda_ctx *ctx);
>> + void (*error_run)(struct coda_ctx *ctx);
>> void (*seq_end_work)(struct work_struct *work);
>> void (*release)(struct coda_ctx *ctx);
>> };
>
> regards
> Philipp
>