Hi Laurent, Thankyou for the review, and your patience on the long awaited response on these remaining patches.
On 17/08/17 19:10, Laurent Pinchart wrote: > Hi Kieran, > > Thank you for the patch. > > On Monday 14 Aug 2017 16:13:30 Kieran Bingham wrote: >> We are now able to configure a pipeline directly into a local display >> list body. Take advantage of this fact, and create a cacheable body to >> store the configuration of the pipeline in the video object. >> >> vsp1_video_pipeline_run() is now the last user of the pipe->dl object. >> Convert this function to use the cached video->config body and obtain a >> local display list reference. >> >> Attach the video->config body to the display list when needed before >> committing to hardware. >> >> The pipe object is marked as un-configured when entering a suspend. This >> ensures that upon resume, where the hardware is reset - our cached >> configuration will be re-attached to the next committed DL. >> >> Signed-off-by: Kieran Bingham <kieran.bingham+rene...@ideasonboard.com> >> --- >> >> Our video DL usage now looks like the below output: >> >> dl->body0 contains our disposable runtime configuration. Max 41. >> dl_child->body0 is our partition specific configuration. Max 12. >> dl->fragments shows our constant configuration and LUTs. >> >> These two are LUT/CLU: >> * dl->fragments[x]->num_entries 256 / max 256 >> * dl->fragments[x]->num_entries 4914 / max 4914 >> >> Which shows that our 'constant' configuration cache is currently >> utilised to a maximum of 64 entries. >> >> trace-cmd report | \ >> grep max | sed 's/.*vsp1_dl_list_commit://g' | sort | uniq; >> >> dl->body0->num_entries 13 / max 128 >> dl->body0->num_entries 14 / max 128 >> dl->body0->num_entries 16 / max 128 >> dl->body0->num_entries 20 / max 128 >> dl->body0->num_entries 27 / max 128 >> dl->body0->num_entries 34 / max 128 >> dl->body0->num_entries 41 / max 128 >> dl_child->body0->num_entries 10 / max 128 >> dl_child->body0->num_entries 12 / max 128 >> dl->fragments[x]->num_entries 15 / max 128 >> dl->fragments[x]->num_entries 16 / max 128 >> dl->fragments[x]->num_entries 17 / max 128 >> dl->fragments[x]->num_entries 18 / max 128 >> dl->fragments[x]->num_entries 20 / max 128 >> dl->fragments[x]->num_entries 21 / max 128 >> dl->fragments[x]->num_entries 256 / max 256 >> dl->fragments[x]->num_entries 31 / max 128 >> dl->fragments[x]->num_entries 32 / max 128 >> dl->fragments[x]->num_entries 39 / max 128 >> dl->fragments[x]->num_entries 40 / max 128 >> dl->fragments[x]->num_entries 47 / max 128 >> dl->fragments[x]->num_entries 48 / max 128 >> dl->fragments[x]->num_entries 4914 / max 4914 >> dl->fragments[x]->num_entries 55 / max 128 >> dl->fragments[x]->num_entries 56 / max 128 >> dl->fragments[x]->num_entries 63 / max 128 >> dl->fragments[x]->num_entries 64 / max 128 >> --- >> drivers/media/platform/vsp1/vsp1_pipe.c | 4 +- >> drivers/media/platform/vsp1/vsp1_pipe.h | 4 +- >> drivers/media/platform/vsp1/vsp1_video.c | 67 ++++++++++++++++--------- >> drivers/media/platform/vsp1/vsp1_video.h | 2 +- >> 4 files changed, 51 insertions(+), 26 deletions(-) >> >> diff --git a/drivers/media/platform/vsp1/vsp1_pipe.c >> b/drivers/media/platform/vsp1/vsp1_pipe.c index 5012643583b6..7d1f7ba43060 >> 100644 >> --- a/drivers/media/platform/vsp1/vsp1_pipe.c >> +++ b/drivers/media/platform/vsp1/vsp1_pipe.c >> @@ -249,6 +249,7 @@ void vsp1_pipeline_run(struct vsp1_pipeline *pipe) >> vsp1_write(vsp1, VI6_CMD(pipe->output->entity.index), >> VI6_CMD_STRCMD); >> pipe->state = VSP1_PIPELINE_RUNNING; >> + pipe->configured = true; >> } >> >> pipe->buffers_ready = 0; >> @@ -430,6 +431,9 @@ void vsp1_pipelines_suspend(struct vsp1_device *vsp1) >> spin_lock_irqsave(&pipe->irqlock, flags); >> if (pipe->state == VSP1_PIPELINE_RUNNING) >> pipe->state = VSP1_PIPELINE_STOPPING; >> + >> + /* After a suspend, the hardware will be reset */ >> + pipe->configured = false; > > It shouldn't make a difference in practice, but I think it would be more > logical to set the configured field to false after the hardware has been > reset. I'd move this to the resume handler and update the comment to "The > hardware might have been reset during suspend and need a full > reconfiguration". Agreed, and Done. > >> spin_unlock_irqrestore(&pipe->irqlock, flags); >> } >> >> diff --git a/drivers/media/platform/vsp1/vsp1_pipe.h >> b/drivers/media/platform/vsp1/vsp1_pipe.h index 90d29492b9b9..e7ad6211b4d0 >> 100644 >> --- a/drivers/media/platform/vsp1/vsp1_pipe.h >> +++ b/drivers/media/platform/vsp1/vsp1_pipe.h >> @@ -90,6 +90,7 @@ struct vsp1_partition { >> * @irqlock: protects the pipeline state >> * @state: current state >> * @wq: wait queue to wait for state change completion >> + * @configured: flag determining if the hardware has run since reset >> * @frame_end: frame end interrupt handler >> * @lock: protects the pipeline use count and stream count >> * @kref: pipeline reference count >> @@ -117,6 +118,7 @@ struct vsp1_pipeline { >> spinlock_t irqlock; >> enum vsp1_pipeline_state state; >> wait_queue_head_t wq; >> + bool configured; >> >> void (*frame_end)(struct vsp1_pipeline *pipe, bool completed); >> >> @@ -143,8 +145,6 @@ struct vsp1_pipeline { >> */ >> struct list_head entities; >> >> - struct vsp1_dl_list *dl; >> - >> unsigned int partitions; >> struct vsp1_partition *partition; >> struct vsp1_partition *part_table; >> diff --git a/drivers/media/platform/vsp1/vsp1_video.c >> b/drivers/media/platform/vsp1/vsp1_video.c index 7e825f3360bf..42b70b8465ba >> 100644 >> --- a/drivers/media/platform/vsp1/vsp1_video.c >> +++ b/drivers/media/platform/vsp1/vsp1_video.c >> @@ -394,37 +394,43 @@ static void vsp1_video_pipeline_run_partition(struct >> vsp1_pipeline *pipe, static void vsp1_video_pipeline_run(struct >> vsp1_pipeline *pipe) >> { >> struct vsp1_device *vsp1 = pipe->output->entity.vsp1; >> + struct vsp1_video *video = pipe->output->video; >> unsigned int partition; >> + struct vsp1_dl_list *dl; >> + >> + dl = vsp1_dl_list_get(pipe->output->dlm); >> >> - if (!pipe->dl) >> - pipe->dl = vsp1_dl_list_get(pipe->output->dlm); >> + /* Attach our pipe configuration to fully initialise the hardware */ >> + if (!pipe->configured) { >> + vsp1_dl_list_add_fragment(dl, video->pipe_config); >> + pipe->configured = true; >> + } >> >> /* Run the first partition */ >> - vsp1_video_pipeline_run_partition(pipe, pipe->dl, 0); >> + vsp1_video_pipeline_run_partition(pipe, dl, 0); >> >> /* Process consecutive partitions as necessary */ >> for (partition = 1; partition < pipe->partitions; ++partition) { >> - struct vsp1_dl_list *dl; >> + struct vsp1_dl_list *dl_child; > > Is this really a child ? From a chaining point of view, it's more of a > sibling. Maybe dl_next or dl_partition ? > Updated to dl_next. >> >> - dl = vsp1_dl_list_get(pipe->output->dlm); >> + dl_child = vsp1_dl_list_get(pipe->output->dlm); >> >> /* >> * An incomplete chain will still function, but output only >> * the partitions that had a dl available. The frame end >> * interrupt will be marked on the last dl in the chain. >> */ >> - if (!dl) { >> + if (!dl_child) { >> dev_err(vsp1->dev, "Failed to obtain a dl list. Frame >> will be incomplete\n"); >> break; >> } >> >> - vsp1_video_pipeline_run_partition(pipe, dl, partition); >> - vsp1_dl_list_add_chain(pipe->dl, dl); >> + vsp1_video_pipeline_run_partition(pipe, dl_child, partition); >> + vsp1_dl_list_add_chain(dl, dl_child); >> } >> >> /* Complete, and commit the head display list. */ >> - vsp1_dl_list_commit(pipe->dl); >> - pipe->dl = NULL; >> + vsp1_dl_list_commit(dl); >> >> vsp1_pipeline_run(pipe); >> } >> @@ -790,8 +796,8 @@ static void vsp1_video_buffer_queue(struct vb2_buffer >> *vb) >> >> static int vsp1_video_setup_pipeline(struct vsp1_pipeline *pipe) >> { >> + struct vsp1_video *video = pipe->output->video; >> struct vsp1_entity *entity; >> - struct vsp1_dl_body *dlb; >> int ret; >> >> /* Determine this pipelines sizes for image partitioning support. */ >> @@ -799,14 +805,6 @@ static int vsp1_video_setup_pipeline(struct >> vsp1_pipeline *pipe) >> if (ret < 0) >> return ret; >> >> - /* Prepare the display list. */ >> - pipe->dl = vsp1_dl_list_get(pipe->output->dlm); >> - if (!pipe->dl) >> - return -ENOMEM; >> - >> - /* Retrieve the default DLB from the list */ >> - dlb = vsp1_dl_list_get_body(pipe->dl); >> - >> if (pipe->uds) { >> struct vsp1_uds *uds = to_uds(&pipe->uds->subdev); >> >> @@ -828,11 +826,20 @@ static int vsp1_video_setup_pipeline(struct >> vsp1_pipeline *pipe) } >> } >> >> + /* Obtain a clean body from our pool */ >> + video->pipe_config = vsp1_dl_fragment_get(video->dlbs); >> + if (!video->pipe_config) >> + return -ENOMEM; > > Is there a reason to store the pipe configuration in the video object instead > of the pipeline object ? At the moment, yes, If this is allocated as part of the pipe, then the vsp1_pipeline_init() changes from a function that simply initialises the existing structures, to a function that can fail to allocate. I didn't want this to be that invasive. Also - the pipe_configuration cache is local only to the vsp1_video object - not the vsp1_drm object. If you'd prefer this to be allocated as part of the pipe object I can update this, however it then means that we are allocating these bodies for the DRM use case as well. >> + /* Configure the entities into our cached pipe configuration */ >> list_for_each_entry(entity, &pipe->entities, list_pipe) { >> - vsp1_entity_route_setup(entity, pipe, dlb); >> - vsp1_entity_prepare(entity, pipe, dlb); >> + vsp1_entity_route_setup(entity, pipe, video->pipe_config); >> + vsp1_entity_prepare(entity, pipe, video->pipe_config); >> } >> >> + /* Ensure that our cached configuration is updated in the next DL */ >> + pipe->configured = false; > > I'm tempted to move this at pipeline stop time (either to > vsp1_video_stop_streaming() right after the vsp1_pipeline_stop() call, or in > vsp1_pipeline_stop() itself), possibly with a WARN_ON() here to catch bugs in > the driver. Do you mean just setting the flag? or the pipe_configuration? This is a setup task - not a stop task ... ? We are doing this as part of vsp1_video_start_streaming(). IMO, The flag should only be updated after the configuration has been updated to signal that the new configuration should be written out to the hardware. Unless you mean to mark the pipe->configured = false; at vsp1_pipeline_stop() time because we reset the pipe to halt it ? > >> return 0; >> } >> >> @@ -842,6 +849,9 @@ static void vsp1_video_cleanup_pipeline(struct >> vsp1_pipeline *pipe) struct vsp1_vb2_buffer *buffer; >> unsigned long flags; >> >> + /* Release any cached configuration */ >> + vsp1_dl_fragment_put(video->pipe_config); >> + >> /* Remove all buffers from the IRQ queue. */ >> spin_lock_irqsave(&video->irqlock, flags); >> list_for_each_entry(buffer, &video->irqqueue, queue) >> @@ -918,9 +928,6 @@ static void vsp1_video_stop_streaming(struct vb2_queue >> *vq) ret = vsp1_pipeline_stop(pipe); >> if (ret == -ETIMEDOUT) >> dev_err(video->vsp1->dev, "pipeline stop timeout\n"); >> - >> - vsp1_dl_list_put(pipe->dl); >> - pipe->dl = NULL; >> } >> mutex_unlock(&pipe->lock); >> >> @@ -1240,6 +1247,16 @@ struct vsp1_video *vsp1_video_create(struct >> vsp1_device *vsp1, goto error; >> } >> >> + /* >> + * Create a fragment pool to cache the constant configuration of the >> + * pipeline object >> + */ >> + video->dlbs = vsp1_dl_fragment_pool_alloc(vsp1, 2, 128, 0); >> + if (!video->dlbs) { >> + ret = -ENOMEM; >> + goto error; >> + } >> + >> return video; >> >> error: >> @@ -1249,6 +1266,8 @@ struct vsp1_video *vsp1_video_create(struct >> vsp1_device *vsp1, >> >> void vsp1_video_cleanup(struct vsp1_video *video) >> { >> + vsp1_dl_fragment_pool_free(video->dlbs); >> + >> if (video_is_registered(&video->video)) >> video_unregister_device(&video->video); >> >> diff --git a/drivers/media/platform/vsp1/vsp1_video.h >> b/drivers/media/platform/vsp1/vsp1_video.h index 50ea7f02205f..2499d3d792b4 >> 100644 >> --- a/drivers/media/platform/vsp1/vsp1_video.h >> +++ b/drivers/media/platform/vsp1/vsp1_video.h >> @@ -43,6 +43,8 @@ struct vsp1_video { >> >> struct mutex lock; >> >> + struct vsp1_dl_fragment_pool *dlbs; >> + struct vsp1_dl_body *pipe_config; >> unsigned int pipe_index; >> >> struct vb2_queue queue; >