Em Thu, 7 Jun 2018 16:47:50 +0900
Tomasz Figa <tf...@chromium.org> escreveu:

> On Thu, Jun 7, 2018 at 1:26 AM Mauro Carvalho Chehab
> <mchehab+sams...@kernel.org> wrote:
> >
> > Em Wed, 6 Jun 2018 13:19:39 +0900
> > Tomasz Figa <tf...@chromium.org> escreveu:
> >  
> > > On Mon, Jun 4, 2018 at 10:33 PM Mauro Carvalho Chehab
> > > <mchehab+sams...@kernel.org> wrote:  
> [snip]
> > > > 3.2 libv4l2 support for 3A algorithms
> > > > =====================================
> > > >
> > > > The 3A algorithm handing is highly dependent on the hardware. The
> > > > idea here is to allow libv4l to have a set of 3A algorithms that
> > > > will be specific to certain mc-based hardware.
> > > >
> > > > One requirement, if we want vendor stacks to use our solution, is that
> > > > it should allow allow external closed-source algorithms to run as well.
> > > >
> > > > The 3A library API must be standardized, to allow the closed-source
> > > > vendor implementation to be replaced by an open-source implementation
> > > > should someone have the time and energy (and qualifications) to write
> > > > one.
> > > >
> > > > Sandboxed execution of the 3A library must be possible as closed-source
> > > > can't always be blindly trusted. This includes the ability to wrap the
> > > > library in a daemon should the platform's multimedia stack wishes
> > > > and to avoid any direct access to the kernel devices by the 3A library
> > > > itself (all accesses should be marshaled by the camera stack).
> > > >
> > > > Please note that this daemon is *not* a camera daemon that would
> > > > communicates with the V4L2 driver through a custom back channel.
> > > >
> > > > The decision to run the 3A library in a sandboxed process or to call
> > > > it directly from the camera stack should be left to the camera stack
> > > > and to the platform integrator, and should not be visible by the 3A
> > > > library.
> > > >
> > > > The 3A library must be usable on major Linux-based camera stacks (the
> > > > Android and Chrome OS camera HALs are certainly important targets,
> > > > more can be added) unmodified, which will allow usage of the vendor
> > > > binary provided for Chrome OS or Android on regular Linux systems.  
> > >
> > > This is quite an interesting idea and it would be really useful if it
> > > could be done. I'm kind of worried, though, about Android in
> > > particular, since the execution environment in Android differs
> > > significantly from a regular Linux distributions (including Chrome OS,
> > > which is not so far from such), namely:
> > > - different libc (bionic) and dynamic linker - I guess this could be
> > > solved by static linking?  
> >
> > Static link is one possible solution. IMHO, we should try to make it
> > use just a C library (if possible) and be sure that it will also compile
> > with bionic/ulibc in order to make it easier to be used by Android and
> > other embedded distros.
> >  
> > > - dedicated toolchains - perhaps not much of a problem if the per-arch
> > > ABI is the same?  
> >
> > Depending on library dependency, we could likely make it work with more
> > than one toolchain. I guess acconfig works with Android, right?
> > If so, it could auto-adjust to the different toolchains everywhere.  
> 
> That works for open source libraries obviously. I was thinking more
> about the closed source 3A libraries coming from Android, since we
> can't recompile them.

Ah! It probably makes sense to place them on some sandboxed environment.
If we're using that, it probably makes sense to have them running
on a sort of daemon with a sockets-based API.

If we're willing to do that, it doesn't really matter how the 3A
was implemented. It can even be in Java. All it matters is to have
a way to plug the library to it. A config file could provide such
link, telling what 3A library should be used (and, eventually, what
commands should be used to start/stop the daemon).

Thanks,
Mauro

Reply via email to