Hi Laurent,

And thanks for the patch!

Laurent Pinchart wrote:
...
> diff --git a/include/media/media-device.h b/include/media/media-device.h
> index bd559b0..ac96847 100644
> --- a/include/media/media-device.h
> +++ b/include/media/media-device.h
> @@ -23,8 +23,10 @@
>  
>  #include <linux/device.h>
>  #include <linux/list.h>
> +#include <linux/spinlock.h>
>  
>  #include <media/media-devnode.h>
> +#include <media/media-entity.h>
>  
>  /* Each instance of a media device should create the media_device struct,
>   * either stand-alone or embedded in a larger struct.
> @@ -40,9 +42,23 @@ struct media_device {
>        */
>       struct device *dev;
>       struct media_devnode devnode;
> +
> +     u32 entity_id;
> +     struct list_head entities;
> +
> +     /* Protects the entities list */
> +     spinlock_t lock;
>  };
>  
>  int __must_check media_device_register(struct media_device *mdev);
>  void media_device_unregister(struct media_device *mdev);
>  
> +int __must_check media_device_register_entity(struct media_device *mdev,
> +                                           struct media_entity *entity);
> +void media_device_unregister_entity(struct media_entity *entity);
> +
> +/* Iterate over all entities. */
> +#define media_device_for_each_entity(entity, mdev)                   \
> +     list_for_each_entry(entity, &(mdev)->entities, list)
> +
>  #endif
> diff --git a/include/media/media-entity.h b/include/media/media-entity.h
> new file mode 100644
> index 0000000..37a25bf
> --- /dev/null
> +++ b/include/media/media-entity.h
> @@ -0,0 +1,85 @@
> +#ifndef _MEDIA_ENTITY_H
> +#define _MEDIA_ENTITY_H
> +
> +#include <linux/list.h>
> +
> +#define MEDIA_ENTITY_TYPE_NODE                       (1 << 16)

About that 16 there, could that be replaced by a #define instead? Like
MEDIA_ENTITY_TYPE_SHIFT? (I don't think we'd need
MEDIA_ENTITY_SUBTYPE_SHIFT.)

> +#define MEDIA_ENTITY_TYPE_NODE_V4L           (MEDIA_ENTITY_TYPE_NODE + 1)
> +#define MEDIA_ENTITY_TYPE_NODE_FB            (MEDIA_ENTITY_TYPE_NODE + 2)
> +#define MEDIA_ENTITY_TYPE_NODE_ALSA          (MEDIA_ENTITY_TYPE_NODE + 3)
> +#define MEDIA_ENTITY_TYPE_NODE_DVB           (MEDIA_ENTITY_TYPE_NODE + 4)
> +
> +#define MEDIA_ENTITY_TYPE_SUBDEV             (2 << 16)
> +#define MEDIA_ENTITY_TYPE_SUBDEV_VID_DECODER (MEDIA_ENTITY_TYPE_SUBDEV + 1)
> +#define MEDIA_ENTITY_TYPE_SUBDEV_VID_ENCODER (MEDIA_ENTITY_TYPE_SUBDEV + 2)
> +#define MEDIA_ENTITY_TYPE_SUBDEV_MISC                
> (MEDIA_ENTITY_TYPE_SUBDEV + 3)
> +
> +#define MEDIA_LINK_FLAG_ACTIVE                       (1 << 0)
> +#define MEDIA_LINK_FLAG_IMMUTABLE            (1 << 1)
> +
> +#define MEDIA_PAD_FLAG_INPUT                 (1 << 0)
> +#define MEDIA_PAD_FLAG_OUTPUT                        (1 << 1)
> +
> +struct media_link {
> +     struct media_pad *source;       /* Source pad */
> +     struct media_pad *sink;         /* Sink pad  */
> +     struct media_link *other;       /* Link in the reverse direction */
> +     unsigned long flags;            /* Link flags (MEDIA_LINK_FLAG_*) */
> +};
> +
> +struct media_pad {
> +     struct media_entity *entity;    /* Entity this pad belongs to */
> +     u16 index;                      /* Pad index in the entity pads array */
> +     unsigned long flags;            /* Pad flags (MEDIA_PAD_FLAG_*) */
> +};
> +
> +struct media_entity {
> +     struct list_head list;
> +     struct media_device *parent;    /* Media device this entity belongs to*/
> +     u32 id;                         /* Entity ID, unique in the parent media
> +                                      * device context */
> +     const char *name;               /* Entity name */
> +     u32 type;                       /* Entity type (MEDIA_ENTITY_TYPE_*) */
> +
> +     u8 num_pads;                    /* Number of input and output pads */

Hans suggested u16 for pads. This is a kernel structure but still it'd
be good to keep them the same IMO, even if that u16 was there for the
future.

u8 is used on some function arguments as well for these purposes.

> +     u8 num_links;                   /* Number of existing links, both active
> +                                      * and inactive */
> +     u8 num_backlinks;               /* Number of backlinks */
> +     u8 max_links;                   /* Maximum number of links */

Same for these.

> +     struct media_pad *pads;         /* Pads array (num_pads elements) */
> +     struct media_link *links;       /* Links array (max_links elements)*/
> +
> +     union {
> +             /* Node specifications */
> +             struct {
> +                     u32 major;
> +                     u32 minor;

How about dev_t here?

> +             } v4l;
> +             struct {
> +                     u32 major;
> +                     u32 minor;

And here.

> +             } fb;
> +             int alsa;
> +             int dvb;
> +
> +             /* Sub-device specifications */
> +             /* Nothing needed yet */
> +     };
> +};
> +
> +#define MEDIA_ENTITY_TYPE_MASK               0xffff0000
> +#define MEDIA_ENTITY_SUBTYPE_MASK    0x0000ffff
> +
> +#define media_entity_type(entity) \
> +     ((entity)->type & MEDIA_ENTITY_TYPE_MASK)
> +#define media_entity_subtype(entity) \
> +     ((entity)->type & MEDIA_ENTITY_SUBTYPE_MASK)
> +
> +int media_entity_init(struct media_entity *entity, u8 num_pads,
> +             struct media_pad *pads, u8 extra_links);
> +void media_entity_cleanup(struct media_entity *entity);
> +int media_entity_create_link(struct media_entity *source, u8 source_pad,
> +             struct media_entity *sink, u8 sink_pad, u32 flags);
> +
> +#endif

Regards,

-- 
Sakari Ailus
sakari.ai...@maxwell.research.nokia.com
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