On Thu, 6 Feb 2003, Stas Sergeev wrote:

> There might be something wrong here. The report states that this game
> stopped working under "xdos/xdosemu", and I am sure my patch have
> nothing to do with an X code (that's why I haven't even tried the game -
> I was sure I couldn't break the X code).

yes, this is what confused me too (I thought it would be a vgaemu bug),
but it was really a keyboard related problem.

> Now I tried, and indeed it doesn't work. However it misses the Eric A's
> userfont patch, so I think it never worked under xdosemu unless someone
> applied a userfont patch manually.

maybe "working" just meant "playing with funny characters". As that's how
it worked in 1.1.4.5.

> I can only figure out why it doesn't work under console, but that's an
> entirely different story. Anyway, it seems to me that the watchdog patch
> was flawed: if I set the $_pic_watchdog=(1) or 2 or 3, the game works
> perfectly (under console of course), but if I set it to 10 and more - it
> locks up. That looks like a problem. The attached patch fixes it: now
> setting $_pic_watchdog to any reasonable value (within a range of 1-100
> approx) will work for that game.

Hmm why do you now need to enable the hack in the first place where it was
unnecessary before? That doesn't sound like a good thing to me.

> However I have found my test-case for that problem screwed up by an XMS
> changes of 1.1.4.1. For now I just reverted an XMS changes to test the
> attached patch. I'll return to that problem when I'll have more time.

i'll look at the XMS changes again to see if I missed something there.

Bart

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