On Thu, 6 Feb 2003, Stas Sergeev wrote: > There might be something wrong here. The report states that this game > stopped working under "xdos/xdosemu", and I am sure my patch have > nothing to do with an X code (that's why I haven't even tried the game - > I was sure I couldn't break the X code).
yes, this is what confused me too (I thought it would be a vgaemu bug), but it was really a keyboard related problem. > Now I tried, and indeed it doesn't work. However it misses the Eric A's > userfont patch, so I think it never worked under xdosemu unless someone > applied a userfont patch manually. maybe "working" just meant "playing with funny characters". As that's how it worked in 1.1.4.5. > I can only figure out why it doesn't work under console, but that's an > entirely different story. Anyway, it seems to me that the watchdog patch > was flawed: if I set the $_pic_watchdog=(1) or 2 or 3, the game works > perfectly (under console of course), but if I set it to 10 and more - it > locks up. That looks like a problem. The attached patch fixes it: now > setting $_pic_watchdog to any reasonable value (within a range of 1-100 > approx) will work for that game. Hmm why do you now need to enable the hack in the first place where it was unnecessary before? That doesn't sound like a good thing to me. > However I have found my test-case for that problem screwed up by an XMS > changes of 1.1.4.1. For now I just reverted an XMS changes to test the > attached patch. I'll return to that problem when I'll have more time. i'll look at the XMS changes again to see if I missed something there. Bart - To unsubscribe from this list: send the line "unsubscribe linux-msdos" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html
