On Thu, Sep 16, 2004 at 09:43:40AM +1200, Bart Oldeman wrote: > > > I have a hang there too, and in fact any similar ID/Apogee > > game which has a screen like that. I haven't any idea what it's sitting > > there waiting on.... > > The timer interrupt generator is reprogrammed, and the loop is waiting > until the timer interrupt has a counter set to a specific value. dosemu > can't keep up (>100 Hz), and has to catch up. So the program sees the > value increasing by amounts > 1. This means that the counter never reaches > *exactly* the value the program wants to see, it steps over it. > > Your /dev/rtc patch may help, but I haven't checked that.
I haven't checked it with those programs either. I'll give it a try and see what happens. -- Ryan Underwood, <[EMAIL PROTECTED]>
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