On Thu, Sep 16, 2004 at 09:43:40AM +1200, Bart Oldeman wrote:
> 
> > I have a hang there too, and in fact any similar ID/Apogee
> > game which has a screen like that.  I haven't any idea what it's sitting
> > there waiting on....
> 
> The timer interrupt generator is reprogrammed, and the loop is waiting
> until the timer interrupt has a counter set to a specific value. dosemu
> can't keep up (>100 Hz), and has to catch up. So the program sees the
> value increasing by amounts > 1. This means that the counter never reaches
> *exactly* the value the program wants to see, it steps over it.
> 
> Your /dev/rtc patch may help, but I haven't checked that.

I haven't checked it with those programs either.  I'll give it a try and
see what happens.

-- 
Ryan Underwood, <[EMAIL PROTECTED]>

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