Actually, TA uses UDP with DirectPlay only I think. I am not positive about
this, but I know that in my case it uses TCP.
Anyhow, I just realized recently that my brother is connected to the net
through a university which has their own firewall which doesn't let most
things through. So, he is going to connect through the same ISP as I am,
tonight. I will request further assistance if I need to.
Thanks for your reply!
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of Tim Fletcher
> Sent: July 18, 1999 3:53 PM
> To: Trenton D. Adams
> Cc: Linux-Net
> Subject: Re: Total Annihilation behind the firewall
>
>
> > I am having trouble getting TA going behind a linux firewall using IP
> > Masquerading. The Cavedog website says I have to allow the
> ports 9110, 9113
> > and 47624 through the firewall. I have tried all of the
> commands below, but
> > none of them seem to work.
> > Can someone please help me?
>
> First of all I am fairly sure that TA (and most games) use udp (ie -P udp)
> secondly you don't need to use the internal ips of your subnet as no
> traffic will be routed to them on the external interface (this is the
> whole idea of ip masq)
>
> I suggest that ipautofw is the tool you need to look at as this lets you
> forward some ports when certain other ports are opened.
>
> I think that you may have problems getting TA to work if it embeds the ip
> address of the client in the packets as this defeats ip masqing. If this
> is the case then you may want to look at solutions like Kali (ipx ->
> tcp/ip proxy)
>
> --
>
> Tim Fletcher .~.
> /V\ L I N U X
> [EMAIL PROTECTED] // \ >Don't fear the penguin<
> [EMAIL PROTECTED] /( )\
> ^^-^^
>
> Justice is incidental to law and order.
> -- J. Edgar Hoover
>
>
>
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